using Microsoft.Xna.Framework.Graphics; using Barotrauma.Tutorials; namespace Barotrauma { class TutorialMode : GameMode { public TutorialType tutorialType; public static void StartTutorial(TutorialType tutorialType) { Submarine.Load("Content/Map/TutorialSub.sub", ""); tutorialType.Initialize(); } public TutorialMode(GameModePreset preset, object param) : base(preset, param) { } public override void Start() { base.Start(); tutorialType.Start(); } public override void Update(float deltaTime) { base.Update(deltaTime); tutorialType.Update(deltaTime); } public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); //CrewManager.Draw(spriteBatch); tutorialType.Draw(spriteBatch); } } }