// Copyright (c) 2017 Kastellanos Nikolaos /* Original source Farseer Physics Engine: * Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com * Microsoft Permissive License (Ms-PL) v1.1 */ /* * Farseer Physics Engine: * Copyright (c) 2012 Ian Qvist * * Original source Box2D: * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ using FarseerPhysics.Collision; using FarseerPhysics.Controllers; using FarseerPhysics.Dynamics.Contacts; using FarseerPhysics.Dynamics.Joints; namespace FarseerPhysics.Dynamics { /// /// This delegate is called when a contact is deleted /// public delegate void EndContactDelegate(Contact contact); /// /// This delegate is called when a contact is created /// public delegate bool BeginContactDelegate(Contact contact); public delegate void PreSolveDelegate(Contact contact, ref Manifold oldManifold); public delegate void PostSolveDelegate(Contact contact, ContactVelocityConstraint impulse); public delegate void FixtureDelegate(World sender, Body body, Fixture fixture); public delegate void JointDelegate(World sender, Joint joint); public delegate void BodyDelegate(World sender, Body body); public delegate void ControllerDelegate(World sender, Controller controller); public delegate bool CollisionFilterDelegate(Fixture fixtureA, Fixture fixtureB); public delegate void BroadphaseDelegate(int proxyIdA, int proxyIdB); public delegate bool BeforeCollisionEventHandler(Fixture sender, Fixture other); public delegate bool OnCollisionEventHandler(Fixture sender, Fixture other, Contact contact); public delegate void AfterCollisionEventHandler(Fixture sender, Fixture other, Contact contact, ContactVelocityConstraint impulse); public delegate void OnSeparationEventHandler(Fixture sender, Fixture other, Contact contact); }