/* Original source Farseer Physics Engine: * Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com * Microsoft Permissive License (Ms-PL) v1.1 */ /* * Farseer Physics Engine: * Copyright (c) 2012 Ian Qvist * * Original source Box2D: * Copyright (c) 2006-2011 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ using System; using System.Collections.Generic; using System.Diagnostics; using FarseerPhysics.Collision; using FarseerPhysics.Collision.Shapes; using FarseerPhysics.Common; using FarseerPhysics.Dynamics.Contacts; using Microsoft.Xna.Framework; namespace FarseerPhysics.Dynamics { /// /// This proxy is used internally to connect fixtures to the broad-phase. /// public struct FixtureProxy { public AABB AABB; public int ChildIndex; public Fixture Fixture; public int ProxyId; public Body Body; } }