/* Original source Farseer Physics Engine:
* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
* Microsoft Permissive License (Ms-PL) v1.1
*/
/*
* Farseer Physics Engine:
* Copyright (c) 2012 Ian Qvist
*/
using Microsoft.Xna.Framework;
using FarseerPhysics.Common;
using FarseerPhysics.Dynamics;
namespace FarseerPhysics.Diagnostics
{
/// Implement and register this class with a World to provide debug drawing of physics
/// entities in your game.
public abstract class DebugViewBase
{
protected DebugViewBase(World world)
{
World = world;
}
protected World World { get; private set; }
///
/// Gets or sets the debug view flags.
///
/// The flags.
public DebugViewFlags Flags { get; set; }
///
/// Append flags to the current flags.
///
/// The flags.
public void AppendFlags(DebugViewFlags flags)
{
Flags |= flags;
}
///
/// Remove flags from the current flags.
///
/// The flags.
public void RemoveFlags(DebugViewFlags flags)
{
Flags &= ~flags;
}
///
/// Draw a closed polygon provided in CCW order.
///
/// The vertices.
/// The vertex count.
/// The color value.
//public abstract void DrawPolygon(Vector2[] vertices, int count, Color color, bool closed = true);
///
/// Draw a solid closed polygon provided in CCW order.
///
/// The vertices.
/// The vertex count.
/// The color value.
//public abstract void DrawSolidPolygon(Vector2[] vertices, int count, Color color);
///
/// Draw a circle.
///
/// The center.
/// The radius.
/// The color value.
//public abstract void DrawCircle(Vector2 center, float radius, Color color);
///
/// Draw a solid circle.
///
/// The center.
/// The radius.
/// The axis.
/// The color value.
//public abstract void DrawSolidCircle(Vector2 center, float radius, Vector2 axis, Color color);
///
/// Draw a line segment.
///
/// The start.
/// The end.
/// The color value.
//public abstract void DrawSegment(Vector2 start, Vector2 end, Color color);
///
/// Draw a transform. Choose your own length scale.
///
/// The transform.
//public abstract void DrawTransform(ref Transform transform);
}
}