/* Original source Farseer Physics Engine: * Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com * Microsoft Permissive License (Ms-PL) v1.1 */ using FarseerPhysics.Common; //using Microsoft.Xna.Framework.Content; /*namespace FarseerPhysics.Content { public class PolygonContainerReader : ContentTypeReader { protected override PolygonContainer Read(ContentReader input, PolygonContainer existingInstance) { PolygonContainer paths = existingInstance ?? new PolygonContainer(); int count = input.ReadInt32(); for (int i = 0; i < count; i++) { string name = input.ReadString(); bool closed = input.ReadBoolean(); int vertsCount = input.ReadInt32(); Vertices verts = new Vertices(); for (int j = 0; j < vertsCount; j++) { verts.Add(input.ReadVector2()); } paths[name] = new Polygon(verts, closed); } return paths; } } }*/