using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
///
/// This API can be used to selectively advertise your multiplayer game session in a Steam chat room group.
/// Tell Steam the number of player spots that are available for your party, and a join-game string, and it
/// will show a beacon in the selected group and allow that many users to “follow” the beacon to your party.
/// Adjust the number of open slots if other players join through alternate matchmaking methods.
///
public class SteamParties : SteamClientClass
{
internal static ISteamParties? Internal => Interface as ISteamParties;
internal override bool InitializeInterface( bool server )
{
SetInterface( server, new ISteamParties( server ) );
if ( Interface is null || Interface.Self == IntPtr.Zero ) return false;
InstallEvents( server );
return true;
}
internal void InstallEvents( bool server )
{
Dispatch.Install( x => OnBeaconLocationsUpdated?.Invoke(), server );
Dispatch.Install( x => OnActiveBeaconsUpdated?.Invoke(), server );
}
///
/// Invoked when the list of possible Party beacon locations has changed
///
public static event Action? OnBeaconLocationsUpdated;
///
/// Invoked when the list of active beacons may have changed
///
public static event Action? OnActiveBeaconsUpdated;
///
/// Gets the amount of beacons that are active.
///
public static int ActiveBeaconCount => (int)(Internal?.GetNumActiveBeacons() ?? 0);
///
/// Gets an of active beacons.
///
public static IEnumerable ActiveBeacons
{
get
{
for ( uint i = 0; i < ActiveBeaconCount; i++ )
{
yield return new PartyBeacon
{
Id = Internal?.GetBeaconByIndex( i ) ?? 0
};
}
}
}
}
}