using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
///
/// Methods for clients to access matchmaking services, favorites, and to operate on game lobbies
///
internal class SteamMatchmakingServers : SteamClientClass
{
internal static ISteamMatchmakingServers? Internal => Interface as ISteamMatchmakingServers;
internal override bool InitializeInterface( bool server )
{
SetInterface( server, new ISteamMatchmakingServers( server ) );
if ( Interface is null || Interface.Self == IntPtr.Zero ) return false;
return true;
}
}
}