using System.Runtime.InteropServices; namespace Steamworks.Data { /// /// Describe the status of a connection /// [StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )] public struct ConnectionLaneStatus { internal int cbPendingUnreliable; // m_cbPendingUnreliable int internal int cbPendingReliable; // m_cbPendingReliable int internal int cbSentUnackedReliable; // m_cbSentUnackedReliable int internal int _reservePad1; // _reservePad1 int internal long ecQueueTime; // m_usecQueueTime SteamNetworkingMicroseconds [MarshalAs( UnmanagedType.ByValArray, SizeConst = 10, ArraySubType = UnmanagedType.U4 )] internal uint[] reserved; // reserved uint32 [10] /// /// Number of bytes unreliable data pending to be sent. This is data that you have recently requested to be sent but has not yet actually been put on the wire. /// public int PendingUnreliable => cbPendingUnreliable; /// /// Number of bytes reliable data pending to be sent. This is data that you have recently requested to be sent but has not yet actually been put on the wire. /// public int PendingReliable => cbPendingReliable; /// /// Number of bytes of reliable data that has been placed the wire, but for which we have not yet received an acknowledgment, and thus we may have to re-transmit. /// public int SentUnackedReliable => cbSentUnackedReliable; } }