using System; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using Steamworks.Data; namespace Steamworks { internal unsafe class ISteamNetworkingFakeUDPPort : SteamInterface { internal ISteamNetworkingFakeUDPPort( bool IsGameServer ) { SetupInterface( IsGameServer ); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingFakeUDPPort_DestroyFakeUDPPort", CallingConvention = Platform.CC)] private static extern void _DestroyFakeUDPPort( IntPtr self ); #endregion internal void DestroyFakeUDPPort() { _DestroyFakeUDPPort( Self ); } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingFakeUDPPort_SendMessageToFakeIP", CallingConvention = Platform.CC)] private static extern Result _SendMessageToFakeIP( IntPtr self, ref NetAddress remoteAddress, IntPtr pData, uint cbData, int nSendFlags ); #endregion internal Result SendMessageToFakeIP( ref NetAddress remoteAddress, IntPtr pData, uint cbData, int nSendFlags ) { var returnValue = _SendMessageToFakeIP( Self, ref remoteAddress, pData, cbData, nSendFlags ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingFakeUDPPort_ReceiveMessages", CallingConvention = Platform.CC)] private static extern int _ReceiveMessages( IntPtr self, IntPtr ppOutMessages, int nMaxMessages ); #endregion internal int ReceiveMessages( IntPtr ppOutMessages, int nMaxMessages ) { var returnValue = _ReceiveMessages( Self, ppOutMessages, nMaxMessages ); return returnValue; } #region FunctionMeta [DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingFakeUDPPort_ScheduleCleanup", CallingConvention = Platform.CC)] private static extern void _ScheduleCleanup( IntPtr self, ref NetAddress remoteAddress ); #endregion internal void ScheduleCleanup( ref NetAddress remoteAddress ) { _ScheduleCleanup( Self, ref remoteAddress ); } } }