using System; namespace Steamworks { public class AuthTicket : IDisposable { public byte[]? Data; public uint Handle; public bool Canceled { get; private set; } /// /// Cancels a ticket. /// You should cancel your ticket when you close the game or leave a server. /// public void Cancel() { if (Handle != 0) { SteamUser.Internal?.CancelAuthTicket(Handle); } Handle = 0; Data = null; Canceled = true; } public void Dispose() { Cancel(); } } }