using FarseerPhysics; using Microsoft.Xna.Framework; namespace Barotrauma { class OrderTarget : ISpatialEntity { public Vector2 Position { get; private set; } public Hull Hull { get; private set; } public Vector2 WorldPosition => Submarine == null ? Position : Position + Submarine.Position; public Vector2 SimPosition => ConvertUnits.ToSimUnits(Position); public Submarine Submarine => Hull?.Submarine; public OrderTarget(Vector2 position, Hull hull, bool creatingFromExistingData = false) { if (!creatingFromExistingData && hull?.Submarine != null) { position -= hull.Submarine.Position; } Position = position; Hull = hull; } } }