using System.Collections.Generic; using System.Xml.Linq; namespace Barotrauma.Items.Components { partial class Ladder : ItemComponent { public static List List { get; } = new List(); public Ladder(Item item, ContentXElement element) : base(item, element) { InitProjSpecific(element); List.Add(this); } partial void InitProjSpecific(ContentXElement element); public override bool Select(Character character) { if (character == null || character.LockHands || character.Removed || !(character.AnimController is HumanoidAnimController)) return false; character.AnimController.StartClimbing(); return true; } protected override void RemoveComponentSpecific() { base.RemoveComponentSpecific(); RemoveProjSpecific(); List.Remove(this); } partial void RemoveProjSpecific(); } }