namespace Barotrauma; /// /// Highlights specific items in a specific inventory. /// partial class InventoryHighlightAction : EventAction { [Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity or entities whose inventory the item should be highlighted in. Must be a character or an item with an inventory.")] public Identifier TargetTag { get; set; } [Serialize("", IsPropertySaveable.Yes, description: "Identifier of the item(s) to highlight.")] public Identifier ItemIdentifier { get; set; } [Serialize(-1, IsPropertySaveable.Yes, description: "If the target is an item with multiple ItemContainer components (i.e. multiple inventories), such as a fabricator, this determines which inventory to highlight the item in (0 = first, 1 = second). If negative, it doesn't matter which inventory the item is in.")] public int ItemContainerIndex { get; set; } [Serialize(false, IsPropertySaveable.Yes, description: "If enabled, the action will go look through all the containers in the target inventory (e.g. highlighting a tank in a welding tool in the target inventory).")] public bool Recursive { get; set; } private bool isFinished; public InventoryHighlightAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { } public override void Update(float deltaTime) { if (isFinished) { return; } UpdateProjSpecific(); isFinished = true; } partial void UpdateProjSpecific(); public override bool IsFinished(ref string goToLabel) => isFinished; public override void Reset() => isFinished = false; }