using System.Xml.Linq; namespace Barotrauma { [RequiredByCorePackage] sealed class WreckAIConfigFile : GenericPrefabFile { public WreckAIConfigFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { } protected override bool MatchesSingular(Identifier identifier) => identifier == "wreckaiconfig"; protected override bool MatchesPlural(Identifier identifier) => identifier == "wreckaiconfigs"; protected override PrefabCollection Prefabs => WreckAIConfig.Prefabs; protected override WreckAIConfig CreatePrefab(ContentXElement element) { return new WreckAIConfig(element, this); } } }