using System.Xml.Linq; namespace Barotrauma { sealed class SkillSettingsFile : ContentFile { public SkillSettingsFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { } public override void LoadFile() { XDocument doc = XMLExtensions.TryLoadXml(Path); if (doc == null) { return; } var mainElement = doc.Root.FromPackage(ContentPackage); bool allowOverriding = mainElement.IsOverride(); if (allowOverriding) { mainElement = mainElement.FirstElement(); } var prefab = new SkillSettings(mainElement, this); SkillSettings.Prefabs.Add(prefab, allowOverriding); } public override void UnloadFile() { SkillSettings.Prefabs.RemoveByFile(this); } public override void Sort() { SkillSettings.Prefabs.Sort(); } } }