namespace Barotrauma { [AlternativeContentTypeNames("None")] public class OtherFile : HashlessFile { public OtherFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { } //this content type is completely ignored by the game so LoadFile and UnloadFile don't do anything public sealed override void LoadFile() { } public sealed override void UnloadFile() { } public sealed override void Sort() { } } }