namespace Barotrauma { sealed class NPCPersonalityTraitsFile : GenericPrefabFile { public NPCPersonalityTraitsFile(ContentPackage contentPackage, ContentPath path) : base(contentPackage, path) { } protected override bool MatchesSingular(Identifier identifier) => identifier == "personalitytrait"; protected override bool MatchesPlural(Identifier identifier) => identifier == "personalitytraits"; protected override PrefabCollection Prefabs => NPCPersonalityTrait.Traits; protected override NPCPersonalityTrait CreatePrefab(ContentXElement element) => new NPCPersonalityTrait(element, this); } }