namespace Barotrauma.Abilities { class CharacterAbilityApplyStatusEffectsToAttacker : CharacterAbilityApplyStatusEffects { public CharacterAbilityApplyStatusEffectsToAttacker(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement) { } protected override void ApplyEffect(AbilityObject abilityObject) { if ((abilityObject as AbilityAttackData)?.Attacker is Character attacker) { ApplyEffectSpecific(attacker); } } } }