using Microsoft.Xna.Framework; using System.Xml.Linq; namespace Barotrauma { class SkillPrefab { public readonly Identifier Identifier; public Range LevelRange { get; private set; } /// /// How much this skill affects characters' hiring cost /// public readonly float PriceMultiplier; public bool IsPrimarySkill { get; } public SkillPrefab(ContentXElement element) { Identifier = element.GetAttributeIdentifier("identifier", ""); PriceMultiplier = element.GetAttributeFloat("pricemultiplier", 25.0f); var levelString = element.GetAttributeString("level", ""); if (levelString.Contains(",")) { var rangeVector2 = XMLExtensions.ParseVector2(levelString, false); LevelRange = new Range(rangeVector2.X, rangeVector2.Y); } else { float skillLevel = float.Parse(levelString, System.Globalization.CultureInfo.InvariantCulture); LevelRange = new Range(skillLevel, skillLevel); } IsPrimarySkill = element.GetAttributeBool("primary", false); } } }