namespace Barotrauma { /// /// A special affliction type that makes the character see and hear things that aren't there. /// partial class AfflictionPsychosis : Affliction { public AfflictionPsychosis(AfflictionPrefab prefab, float strength) : base(prefab, strength) { } public override void Update(CharacterHealth characterHealth, Limb targetLimb, float deltaTime) { base.Update(characterHealth, targetLimb, deltaTime); UpdateProjSpecific(characterHealth, targetLimb, deltaTime); } partial void UpdateProjSpecific(CharacterHealth characterHealth, Limb targetLimb, float deltaTime); } }