using Barotrauma.Networking; namespace Barotrauma { partial class EndMission : Mission { public override void ServerWriteInitial(IWriteMessage msg, Client c) { base.ServerWriteInitial(msg, c); boss.WriteSpawnData(msg, boss.ID, restrictMessageSize: false); msg.WriteByte((byte)minions.Length); foreach (Character minion in minions) { minion.WriteSpawnData(msg, minion.ID, restrictMessageSize: false); } } } }