namespace Barotrauma { partial class EventObjectiveAction : EventAction { partial void UpdateProjSpecific() { if (GameMain.Server == null) { return; } EventManager.NetEventObjective objective = new EventManager.NetEventObjective( Type, Identifier, ObjectiveTag, TextTag, ParentObjectiveId, CanBeCompleted); if (TargetTag.IsEmpty) { foreach (var client in GameMain.Server.ConnectedClients) { if (client.Character == null) { continue; } EventManager.ServerWriteObjective(client, objective); } } else { foreach (var target in ParentEvent.GetTargets(TargetTag)) { if (target is not Character character) { continue; } var ownerClient = GameMain.Server.ConnectedClients.Find(c => c.Character == character); if (ownerClient == null) { continue; } EventManager.ServerWriteObjective(ownerClient, objective); } } } } }