using System; namespace Barotrauma { partial class Item { private readonly struct CombineEventData : IEventData { public EventType EventType => EventType.Combine; public readonly Item CombineTarget; public CombineEventData(Item combineTarget) { CombineTarget = combineTarget; } } private readonly struct TreatmentEventData : IEventData { public EventType EventType => EventType.Treatment; public readonly Character TargetCharacter; public readonly Limb TargetLimb; public byte LimbIndex => TargetCharacter?.AnimController?.Limbs is { } limbs ? (byte)Array.IndexOf(limbs, TargetLimb) : byte.MaxValue; public TreatmentEventData(Character targetCharacter, Limb targetLimb) { TargetCharacter = targetCharacter; TargetLimb = targetLimb; } } } }