namespace Barotrauma { internal partial class Wallet { public bool IsOwnWallet => GameMain.GameSession?.Campaign switch { null => false, SinglePlayerCampaign spCampaign => this == spCampaign.Bank, MultiPlayerCampaign mpCampaign => this == mpCampaign.PersonalWallet, _ => false }; partial void SettingsChanged(Option balanceChanged, Option rewardChanged) { if (Owner.TryUnwrap(out var character)) { if (!character.IsPlayer) { return; } } CampaignMode campaign = GameMain.GameSession?.Campaign; WalletChangedData data = new WalletChangedData { BalanceChanged = balanceChanged, RewardDistributionChanged = rewardChanged, }; campaign?.OnMoneyChanged.Invoke(new WalletChangedEvent(this, data, CreateWalletInfo())); } } }