using Barotrauma.Networking; using FarseerPhysics; namespace Barotrauma { partial class SalvageMission : Mission { public override bool DisplayAsCompleted => false; public override bool DisplayAsFailed => false; private void TryShowRetrievedMessage() { if (DetermineCompleted()) { if (!allRetrievedMessage.IsNullOrEmpty()) { CreateMessageBox(string.Empty, allRetrievedMessage); } //no need to show this again, clear it allRetrievedMessage = string.Empty; } else { if (!partiallyRetrievedMessage.IsNullOrEmpty()) { CreateMessageBox(string.Empty, partiallyRetrievedMessage); } //no need to show this again, clear it partiallyRetrievedMessage = string.Empty; } } public override void ClientReadInitial(IReadMessage msg) { base.ClientReadInitial(msg); foreach (var target in targets) { bool targetFound = msg.ReadBoolean(); if (!targetFound) { continue; } bool usedExistingItem = msg.ReadBoolean(); if (usedExistingItem) { ushort id = msg.ReadUInt16(); target.Item = Entity.FindEntityByID(id) as Item; if (target.Item == null) { throw new System.Exception("Error in SalvageMission.ClientReadInitial: failed to find item " + id + " (mission: " + Prefab.Identifier + ")"); } } else { target.Item = Item.ReadSpawnData(msg); target.Item.HighlightColor = GUIStyle.Orange; target.Item.ExternalHighlight = true; ushort parentTargetId = msg.ReadUInt16(); if (parentTargetId != Entity.NullEntityID) { target.OriginalContainer = Entity.FindEntityByID(parentTargetId) as Item; } if (target.Item == null) { throw new System.Exception("Error in SalvageMission.ClientReadInitial: spawned item was null (mission: " + Prefab.Identifier + ")"); } } int executedEffectCount = msg.ReadByte(); for (int i = 0; i < executedEffectCount; i++) { int listIndex = msg.ReadByte(); int effectIndex = msg.ReadByte(); var selectedEffect = target.StatusEffects[listIndex][effectIndex]; target.Item.ApplyStatusEffect(selectedEffect, selectedEffect.type, deltaTime: 1.0f, worldPosition: target.Item.Position); } if (target.Item.body != null && target.Item.CurrentHull == null) { target.Item.body.FarseerBody.BodyType = BodyType.Kinematic; } } } public override void ClientRead(IReadMessage msg) { base.ClientRead(msg); bool atLeastOneTargetWasRetrieved = false; int targetCount = msg.ReadByte(); for (int i = 0; i < targetCount; i++) { var state = (Target.RetrievalState)msg.ReadByte(); if (i < targets.Count) { bool wasRetrieved = targets[i].Retrieved; targets[i].State = state; if (!wasRetrieved && targets[i].Retrieved) { atLeastOneTargetWasRetrieved = true; } } } if (atLeastOneTargetWasRetrieved) { TryShowRetrievedMessage(); } } } }