using System; namespace Barotrauma { abstract partial class MissionMode : GameMode { public override void ShowStartMessage() { foreach (Mission mission in missions) { if (!mission.Prefab.ShowStartMessage) { continue; } new GUIMessageBox(RichString.Rich(mission.Name), RichString.Rich(mission.Description), Array.Empty(), type: GUIMessageBox.Type.InGame, icon: mission.Prefab.Icon) { IconColor = mission.Prefab.IconColor, UserData = "missionstartmessage" }; } } } }