using Microsoft.Xna.Framework; using System; using System.Xml.Linq; namespace Barotrauma.Abilities { class CharacterAbilityApprenticeship : CharacterAbility { public CharacterAbilityApprenticeship(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement) { } protected override void ApplyEffect(AbilityObject abilityObject) { if (abilityObject is AbilitySkillGain abilitySkillGain && !abilitySkillGain.GainedFromApprenticeship && abilitySkillGain.Character != Character) { Character.Info?.IncreaseSkillLevel(abilitySkillGain.String, 1.0f, gainedFromApprenticeship: true); } } } }