--------------------------------------------------------------------------------------------------------- v0.2.2 --------------------------------------------------------------------------------------------------------- Multiplayer: - network statistics view which can be enabled by opening the debug console (F3) and entering "netstats" (only works if you're running a server) - updated to latest version of Lidgren networking library, which may or may not have an effect on the chat lag issues Items: - fixed some game-crashing bugs related to detaching and attaching items (such as buttons) - railgun shells can be bought in single player Submarine: - more tools, diving suits and misc supplies in both default subs Misc: - fixed Moloch spawning inside the level in the tutorial - the launcher shows an error message instead of crashing if it can't connect to the update server --------------------------------------------------------------------------------------------------------- v0.2.1 --------------------------------------------------------------------------------------------------------- Multiplayer: - fixed a bug that crashed the game after successfully retrieving an artifact in quest mode - fixed client not disconnecting when going back to the main menu - fixed a bug that caused some map seeds to throw an error - players can be kicked out of the server by selecting them in the player list, not just through the debug console Items: - all wires can be used for electrical repairs, not just ones named ''Wire'' - broken doors can only be fixed by mechanics - fixed a bug that sometimes made it impossible to pick/select items after reattaching them on a wall - wires are disconnected and dropped if the item at either end is removed --------------------------------------------------------------------------------------------------------- v0.2 --------------------------------------------------------------------------------------------------------- Multiplayer: - major optimization and much better lag compensation - tons of bugfixes that should fix most of the syncing issues - admins can play on their own server without launching another instance of the game - setting the job preferences actually does something now - reconnecting to a server if the connection is temporarily lost works much better now - proper error messages if UPnP port forwarding fails Items: - security guard gear: ballistic vest, helmet & stun baton - wifi components that can be used for transmitting signals between devices - wall labels with a configurable text - a bunch of new sprites and sounds - wearing a diving suit slows the characters down - supercapacitors - attempting to fire the railgun when there are no shells loaded doesn't consume power anymore Submarine: - improved version of Aegir - a new submarine, "Vellamo" - nuclear reactors overheat much more slowly and there are warning signals for overheating and a remote shutdown button in both of the default subs - ambient sounds change according to the speed of the sub - fixed parts of the submarine getting stuck in the level on collision - the autopilot is a much better driver now (although it may still crash at very tight spots) Crew: - aiming underwater is much easier - improved humanoid animations - stunned/dead characters can be dragged - all characters can now use plasma cutters and welders regardless of their skills, but insufficient skill level will make them flicker and work much less efficiently - same for the harpoon gun, anyone can shoot but lower levels will make the gun less accurate - rewiring devices may cause electric shocks if the electrical engineering level is too low Creatures: - some random "prop fish" swimming in the background - a new hostile creature Misc: - a tutorial going through all the basic tasks and game mechanics (more in-depth tutorials will be added in future versions, including one for making custom subs) - an auto-updater in the launcher - the game generates a detailed report if it crashes - physics optimization (i.e. using simplified physics & animation for off-screen characters and disabling them entirely if they're far enough) - lighting optimization (caching the lights/shadows if a light source hasn't moved instead of recalculating them every frame) - two new background music tracks - better looking explosions - better looking water particle effects - minor UI improvements - better UI scaling on different resolutions - health/oxygen bar improvements and status icons for bleeding and water pressure - gap-hull connections are visible in the sub editor - pumps don't have to be manually connected to a hull in the editor anymore, they automatically empty/fill the hull they're inside --------------------------------------------------------------------------------------------------------- v0.1.3.2 --------------------------------------------------------------------------------------------------------- Multiplayer: - some major opimization to networked messages (less lag) - option to disable UPnP port forwarding (which may have prevented some from hosting a server) - a new round can't be started if a submarine hasn't been selected (which used to crash the game) - maximum number of players can be changed - fixed a bug in the net lobby screen that disabled the start button when the chat box was scrolled to a specific position - a window that displays some network statistics when hosting a server (can be activated by entering "debugview" to the debug console) --------------------------------------------------------------------------------------------------------- v0.1.3.1 --------------------------------------------------------------------------------------------------------- Multiplayer: - chat messages are sent reliably --------------------------------------------------------------------------------------------------------- v0.1.3 --------------------------------------------------------------------------------------------------------- Multiplayer: - fixed master server connection errors in server list screen - fixed a bug that caused other characters to get "stuck" to the railgun controller, causing them to fly back to it as they try to move away Items: - putting items inside other items works properly now (i.e. by pulling a spear to the same slot as a harpoon, not the other way around) - C4 blocks loaded inside a railgun shell won't explode inside the submarine when firing the railgun - fixed another game-crashing railgun bug - fixed a bug that caused characters to spawn with an incorrect number of items --------------------------------------------------------------------------------------------------------- v0.1.2 --------------------------------------------------------------------------------------------------------- Multiplayer: - a "lobby screen" showing a list of servers that are currently running - password protected servers - traitor rounds end when the traitor dies/disconnects or if the submarine reaches the end of the level Items: - fixed the crashing when firing the railgun or activating a detonator Other: - optimized lightning and "line of sight" rendering - an unfinished tutorial which can currently only be accessed by entering "tutorial" into the debug console --------------------------------------------------------------------------------------------------------- v0.1.1 --------------------------------------------------------------------------------------------------------- Multiplayer: - player names are shown - assigning jobs and selecting job preferences works now (jobs are assigned when the round starts) - a menu that shows the crew members and their jobs and skills - reduced lag spikes - fixed a bug that caused disconnected players to stay in the player list - server admin can see which player is the traitor Items: - plasma cutter / welding tool bugfixes and some light & sound effects - stun grenades, detonators and c4 blocks work now - captain's uniform - items can be placed inside railgun shells (explosives for example) - buttons can be attached and detached - on-screen message when trying to use a button without the right ID card - wire sprites don't overlap and "flicker" on top of each other anymore - trying to set the color of a lightcomponent to an invalid value doesn't crash the game anymore Submarine: - some signs on the walls of Aegir to make navigation a bit easier - moved the railgun and changed the rotation limits to increase it's area of effect while preventing shooting at the windows - fixed waypoint selection bug in submarine editor - the ".gz" extension is automatically added when saving a map Other: - decreased fall/impact damage - dead characters can be looted