using Microsoft.Xna.Framework; namespace Barotrauma; partial class TutorialHighlightAction : EventAction { private static readonly Color highlightColor = Color.Orange; partial void UpdateProjSpecific() { if (GameMain.GameSession?.GameMode is not TutorialMode) { return; } foreach (var target in ParentEvent.GetTargets(TargetTag)) { SetHighlight(target); } } private void SetHighlight(Entity entity) { if (entity is Item i) { SetItemHighlight(i); } else if (entity is Structure s) { SetStructureHighlight(s); } else if (entity is Character c) { SetCharacterHighlight(c); } } private void SetItemHighlight(Item item) { if (item.ExternalHighlight == State) { return; } item.HighlightColor = State ? highlightColor : null; item.ExternalHighlight = State; } private void SetStructureHighlight(Structure structure) { structure.SpriteColor = State ? highlightColor : Color.White; structure.ExternalHighlight = State; } private void SetCharacterHighlight(Character character) { character.ExternalHighlight = State; } }