namespace Barotrauma.Networking { static class NetConfig { public const int DefaultPort = 14242; public const int MaxPlayers = 16; public static string MasterServerUrl = GameMain.Config.MasterServerUrl; //if a Character is further than this from the sub, the server will ignore it //(in display units) public const float CharacterIgnoreDistance = 20000.0f; public const float CharacterIgnoreDistanceSqr = CharacterIgnoreDistance * CharacterIgnoreDistance; //how much the physics body of an item has to move until the server //send a position update to clients (in sim units) public const float ItemPosUpdateDistance = 2.0f; public const float DeleteDisconnectedTime = 10.0f; } }