using Barotrauma.Items.Components; using Barotrauma.Networking; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; namespace Barotrauma { class CharacterHUD { private static Sprite statusIcons; private static Sprite noiseOverlay, damageOverlay; private static GUIButton cprButton; private static GUIButton grabHoldButton; private static GUIButton suicideButton; private static GUIProgressBar oxygenBar, healthBar; private static bool oxyMsgShown, pressureMsgShown; private static float pressureMsgTimer; public static float damageOverlayTimer { get; private set; } public static void Reset() { damageOverlayTimer = 0.0f; } public static void TakeDamage(float amount) { healthBar?.Flash(); damageOverlayTimer = MathHelper.Clamp(amount * 0.1f, 0.2f, 1.0f); } public static void AddToGUIUpdateList(Character character) { if (GUI.DisableHUD) return; if (cprButton != null && cprButton.Visible) cprButton.AddToGUIUpdateList(); if (grabHoldButton != null && cprButton.Visible) grabHoldButton.AddToGUIUpdateList(); if (suicideButton != null && suicideButton.Visible) suicideButton.AddToGUIUpdateList(); if (!character.IsUnconscious && character.Stun <= 0.0f) { if (character.Inventory != null) { for (int i = 0; i < character.Inventory.Items.Length - 1; i++) { var item = character.Inventory.Items[i]; if (item == null || CharacterInventory.limbSlots[i] == InvSlotType.Any) continue; foreach (ItemComponent ic in item.components) { if (ic.DrawHudWhenEquipped) ic.AddToGUIUpdateList(); } } } } } public static void Update(float deltaTime, Character character) { if (!pressureMsgShown) { float pressureFactor = (character.AnimController.CurrentHull == null) ? 100.0f : Math.Min(character.AnimController.CurrentHull.LethalPressure, 100.0f); if (character.PressureProtection > 0.0f) pressureFactor = 0.0f; if (pressureFactor > 0.0f) { pressureMsgTimer += deltaTime; } else { pressureMsgTimer = 0.0f; } } if (oxygenBar != null) { oxygenBar.Update(deltaTime); if (character.Oxygen < 10.0f) oxygenBar.Flash(); } if (healthBar != null) healthBar.Update(deltaTime); if (Inventory.SelectedSlot == null) { if (cprButton != null && cprButton.Visible) cprButton.Update(deltaTime); if (grabHoldButton != null && grabHoldButton.Visible) grabHoldButton.Update(deltaTime); } if (suicideButton != null && suicideButton.Visible) suicideButton.Update(deltaTime); if (damageOverlayTimer > 0.0f) damageOverlayTimer -= deltaTime; if (!character.IsUnconscious && character.Stun <= 0.0f) { if (character.Inventory != null) { if (!character.LockHands && character.Stun >= -0.1f) { character.Inventory.Update(deltaTime); } for (int i = 0; i < character.Inventory.Items.Length - 1; i++) { var item = character.Inventory.Items[i]; if (item == null || CharacterInventory.limbSlots[i] == InvSlotType.Any) continue; foreach (ItemComponent ic in item.components) { if (ic.DrawHudWhenEquipped) ic.UpdateHUD(character); } } } if (character.IsHumanoid && character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null) { character.SelectedCharacter.Inventory.Update(deltaTime); } Inventory.UpdateDragging(); } } public static void Draw(SpriteBatch spriteBatch, Character character, Camera cam) { if (statusIcons == null) { statusIcons = new Sprite("Content/UI/statusIcons.png", Vector2.Zero); } if (noiseOverlay == null) { noiseOverlay = new Sprite("Content/UI/noise.png", Vector2.Zero); } if (damageOverlay == null) { damageOverlay = new Sprite("Content/UI/damageOverlay.png", Vector2.Zero); } if (GUI.DisableHUD) return; if (character.Inventory != null) { for (int i = 0; i < character.Inventory.Items.Length - 1; i++) { var item = character.Inventory.Items[i]; if (item == null || CharacterInventory.limbSlots[i] == InvSlotType.Any) continue; foreach (ItemComponent ic in item.components) { if (ic.DrawHudWhenEquipped) ic.DrawHUD(spriteBatch, character); } } } DrawStatusIcons(spriteBatch, character); if (!character.IsUnconscious && character.Stun <= 0.0f) { if (character.IsHumanoid && character.SelectedCharacter != null && character.SelectedCharacter.Inventory != null) { if (cprButton == null) { cprButton = new GUIButton( new Rectangle(character.SelectedCharacter.Inventory.SlotPositions[0].ToPoint() + new Point(320, -30), new Point(130, 20)), "Perform CPR", ""); cprButton.OnClicked = (button, userData) => { if (Character.Controlled == null || Character.Controlled.SelectedCharacter == null) return false; Character.Controlled.AnimController.Anim = (Character.Controlled.AnimController.Anim == AnimController.Animation.CPR) ? AnimController.Animation.None : AnimController.Animation.CPR; foreach (Limb limb in Character.Controlled.SelectedCharacter.AnimController.Limbs) { limb.pullJoint.Enabled = false; } if (GameMain.Client != null) { GameMain.Client.CreateEntityEvent(Character.Controlled, new object[] { NetEntityEvent.Type.Repair }); } return true; }; } if (grabHoldButton == null) { grabHoldButton = new GUIButton( new Rectangle(character.SelectedCharacter.Inventory.SlotPositions[0].ToPoint() + new Point(320, -60), new Point(130, 20)), TextManager.Get("Grabbing") + ": " + TextManager.Get(character.AnimController.GrabLimb == LimbType.None ? "Hands" : character.AnimController.GrabLimb.ToString()), ""); grabHoldButton.OnClicked = (button, userData) => { if (Character.Controlled == null || Character.Controlled.SelectedCharacter == null) return false; Character.Controlled.AnimController.GrabLimb = Character.Controlled.AnimController.GrabLimb == LimbType.None ? LimbType.Torso : LimbType.None; foreach (Limb limb in Character.Controlled.SelectedCharacter.AnimController.Limbs) { limb.pullJoint.Enabled = false; } if (GameMain.Client != null) { GameMain.Client.CreateEntityEvent(Character.Controlled, new object[] { NetEntityEvent.Type.Control }); } grabHoldButton.Text = TextManager.Get("Grabbing") + ": " + TextManager.Get(character.AnimController.GrabLimb == LimbType.None ? "Hands" : character.AnimController.GrabLimb.ToString()); return true; }; } if (cprButton.Visible) cprButton.Draw(spriteBatch); if (grabHoldButton.Visible) grabHoldButton.Draw(spriteBatch); character.SelectedCharacter.Inventory.DrawOffset = new Vector2(320.0f, 0.0f); character.SelectedCharacter.Inventory.DrawOwn(spriteBatch); } if (character.Inventory != null && !character.LockHands && character.Stun >= -0.1f) { character.Inventory.DrawOffset = Vector2.Zero; character.Inventory.DrawOwn(spriteBatch); } if (character.Inventory != null && !character.LockHands && character.Stun >= -0.1f) { Inventory.DrawDragging(spriteBatch); } if (character.FocusedCharacter != null && character.FocusedCharacter.CanBeSelected) { Vector2 startPos = character.DrawPosition + (character.FocusedCharacter.DrawPosition - character.DrawPosition) * 0.7f; startPos = cam.WorldToScreen(startPos); string focusName = character.FocusedCharacter.SpeciesName; if (character.FocusedCharacter.Info != null) { focusName = character.FocusedCharacter.Info.DisplayName; } Vector2 textPos = startPos; textPos -= new Vector2(GUI.Font.MeasureString(focusName).X / 2, 20); GUI.DrawString(spriteBatch, textPos, focusName, Color.White, Color.Black, 2); } else if (character.SelectedCharacter == null && character.FocusedItem != null && character.SelectedConstruction == null) { var hudTexts = character.FocusedItem.GetHUDTexts(character); Vector2 startPos = new Vector2((int)(GameMain.GraphicsWidth / 2.0f), GameMain.GraphicsHeight); startPos.Y -= 50 + hudTexts.Count * 25; Vector2 textPos = startPos; textPos -= new Vector2((int)GUI.Font.MeasureString(character.FocusedItem.Name).X / 2, 20); GUI.DrawString(spriteBatch, textPos, character.FocusedItem.Name, Color.White, Color.Black * 0.7f, 2); textPos.Y += 30.0f; foreach (ColoredText coloredText in hudTexts) { textPos.X = (int)(startPos.X - GUI.SmallFont.MeasureString(coloredText.Text).X / 2); GUI.DrawString(spriteBatch, textPos, coloredText.Text, coloredText.Color, Color.Black * 0.7f, 2, GUI.SmallFont); textPos.Y += 25; } } foreach (HUDProgressBar progressBar in character.HUDProgressBars.Values) { progressBar.Draw(spriteBatch, cam); } } if (Screen.Selected == GameMain.SubEditorScreen) return; if (character.IsUnconscious || (character.Oxygen < 80.0f && !character.IsDead)) { Vector2 offset = Rand.Vector(noiseOverlay.size.X); offset.X = Math.Abs(offset.X); offset.Y = Math.Abs(offset.Y); float alpha = character.IsUnconscious ? 1.0f : Math.Min((80.0f - character.Oxygen)/50.0f, 0.8f); noiseOverlay.DrawTiled(spriteBatch, Vector2.Zero - offset, new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight) + offset, color: Color.White * alpha); } else { if (suicideButton != null) suicideButton.Visible = false; } if (damageOverlayTimer>0.0f) { damageOverlay.Draw(spriteBatch, Vector2.Zero, Color.White * damageOverlayTimer, Vector2.Zero, 0.0f, new Vector2(GameMain.GraphicsWidth / damageOverlay.size.X, GameMain.GraphicsHeight / damageOverlay.size.Y)); } if (character.IsUnconscious && !character.IsDead) { if (suicideButton == null) { suicideButton = new GUIButton( new Rectangle(new Point(GameMain.GraphicsWidth / 2 - 60, 20), new Point(120, 20)), TextManager.Get("GiveInButton"), ""); suicideButton.ToolTip = TextManager.Get(GameMain.NetworkMember == null ? "GiveInHelpSingleplayer" : "GiveInHelpMultiplayer"); suicideButton.OnClicked = (button, userData) => { GUIComponent.ForceMouseOn(null); if (Character.Controlled != null) { if (GameMain.Client != null) { GameMain.Client.CreateEntityEvent(Character.Controlled, new object[] { NetEntityEvent.Type.Status }); } else { Character.Controlled.Kill(Character.Controlled.CauseOfDeath); Character.Controlled = null; } } return true; }; } suicideButton.Visible = true; suicideButton.Draw(spriteBatch); } } private static void DrawStatusIcons(SpriteBatch spriteBatch, Character character) { if (GameMain.DebugDraw) { GUI.DrawString(spriteBatch, new Vector2(30, GameMain.GraphicsHeight - 260), TextManager.Get("Stun") + ": " + character.Stun, Color.White); } if (oxygenBar == null) { int width = 100, height = 20; oxygenBar = new GUIProgressBar(new Rectangle(30, GameMain.GraphicsHeight - 200, width, height), Color.Blue, "", 1.0f, Alignment.TopLeft); new GUIImage(new Rectangle(-27, -7, 20, 20), new Rectangle(17, 0, 20, 24), statusIcons, Alignment.TopLeft, oxygenBar); healthBar = new GUIProgressBar(new Rectangle(30, GameMain.GraphicsHeight - 230, width, height), Color.Red, "", 1.0f, Alignment.TopLeft); new GUIImage(new Rectangle(-26, -7, 20, 20), new Rectangle(0, 0, 13, 24), statusIcons, Alignment.TopLeft, healthBar); } oxygenBar.BarSize = character.Oxygen / 100.0f; if (oxygenBar.BarSize < 0.99f) { oxygenBar.Draw(spriteBatch); if (!oxyMsgShown) { GUI.AddMessage(TextManager.Get("OxygenBarInfo"), new Vector2(oxygenBar.Rect.Right + 10, oxygenBar.Rect.Y), Alignment.Left, Color.White, 5.0f); oxyMsgShown = true; } } healthBar.BarSize = character.Health / character.MaxHealth; if (healthBar.BarSize < 1.0f) { healthBar.Draw(spriteBatch); } float bloodDropCount = character.Bleeding; bloodDropCount = MathHelper.Clamp(bloodDropCount, 0.0f, 5.0f); for (int i = 0; i < Math.Ceiling(bloodDropCount); i++) { float alpha = MathHelper.Clamp(bloodDropCount-i, 0.2f, 1.0f); spriteBatch.Draw(statusIcons.Texture, new Vector2(25.0f + 20 * i, healthBar.Rect.Y - 20.0f), new Rectangle(39, 3, 15, 19), Color.White * alpha); } float pressureFactor = (character.AnimController.CurrentHull == null) ? 100.0f : Math.Min(character.AnimController.CurrentHull.LethalPressure, 100.0f); if (character.PressureProtection > 0.0f) pressureFactor = 0.0f; if (pressureFactor > 0.0f) { float indicatorAlpha = ((float)Math.Sin(character.PressureTimer * 0.1f) + 1.0f) * 0.5f; indicatorAlpha = MathHelper.Clamp(indicatorAlpha, 0.1f, pressureFactor / 100.0f); if (pressureMsgTimer > 0.5f && !pressureMsgShown) { GUI.AddMessage(TextManager.Get("PressureInfo"), new Vector2(40.0f, healthBar.Rect.Y - 60.0f), Alignment.Left, Color.White, 5.0f); pressureMsgShown = true; } spriteBatch.Draw(statusIcons.Texture, new Vector2(10.0f, healthBar.Rect.Y - 60.0f), new Rectangle(0, 24, 24, 25), Color.White * indicatorAlpha); } } } }