diff --git a/Deploy/DeployAll/Program.cs b/Deploy/DeployAll/Program.cs index 5f5c532022..f160260636 100644 --- a/Deploy/DeployAll/Program.cs +++ b/Deploy/DeployAll/Program.cs @@ -24,44 +24,11 @@ string gitBranch = GitCmd.GetBranch(); Console.WriteLine($"DEPLOYALL - Barotrauma v{gameVersion}, branch {gitBranch}, revision {gitRevision}"); -if (GitCmd.HasUncommittedChanges()) -{ - if (Util.AskQuestion("The repo currently has some uncommitted changes. Do you still wish to proceed? [y/n]") - .AnsweredNo()) { return; } -} -else if (GitCmd.IsRepoOutOfSync()) -{ - if (Util.AskQuestion("The repo is currently out of sync. Do you still wish to proceed? [y/n]") - .AnsweredNo()) { return; } -} - var sdkVersion = DotnetCmd.GetSdkVersion(); Console.WriteLine($"Using .NET SDK {sdkVersion}"); -string configuration = Util.AskQuestion("Type 1 for Release, 2 for Unstable, enter nothing to cancel") switch -{ - "1" => "Release", - "2" => "Unstable", - _ => "" -}; +const string configuration = "Release"; if (string.IsNullOrWhiteSpace(configuration)) { return; } Deployables.Generate(configuration, gameVersion, gitBranch, gitRevision); -if (Util.AskQuestion("Would you like to upload the generated builds to EGS? [y/n]") - .AnsweredYes()) -{ - EgsAssistant.Upload(gameVersion, configuration, gitRevision); -} - - -if (Util.AskQuestion("Would you like to upload the generated builds to Steam? [y/n]") - .AnsweredNo()) { return; } - -SteamPipeAssistant.PrepareSteamCmd(); -SteamPipeAssistant.PrepareScripts(configuration, gameVersion, gitBranch, gitRevision); - -string userName = Util.AskQuestion("Type your Steam username to upload to Steamworks, enter nothing to skip uploading"); -if (string.IsNullOrWhiteSpace(userName)) { return; } - -SteamPipeAssistant.Upload(userName, configuration);