using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Barotrauma.Items.Components { partial class MotionSensor : IDrawableComponent { public Vector2 DrawSize { get { return new Vector2(rangeX, rangeY) * 2.0f; } } public void Draw(SpriteBatch spriteBatch, bool editing, float itemDepth = -1, Color? overrideColor = null) { if (!editing || !MapEntity.SelectedList.Contains(item)) { return; } Vector2 pos = item.WorldPosition + TransformedDetectOffset; pos.Y = -pos.Y; GUI.DrawRectangle(spriteBatch, pos - new Vector2(rangeX, rangeY), new Vector2(rangeX, rangeY) * 2.0f, Color.Cyan * 0.5f, isFilled: false, thickness: 2); } } }