using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Xml.Linq; namespace Barotrauma.Items.Components { class ConnectionPanel : ItemComponent { public List connections; Character user; public ConnectionPanel(Item item, XElement element) : base(item, element) { connections = new List(); foreach (XElement subElement in element.Elements()) { switch (subElement.Name.ToString()) { case "input": connections.Add(new Connection(subElement, item)); break; case "output": connections.Add(new Connection(subElement, item)); break; } } IsActive = true; } public override void DrawHUD(SpriteBatch spriteBatch, Character character) { if (character != Character.Controlled || character != user) return; if (Screen.Selected != GameMain.EditMapScreen && character.IsKeyHit(InputType.Select) && character.SelectedConstruction==this.item) character.SelectedConstruction = null; Connection.DrawConnections(spriteBatch, this, character); } public override XElement Save(XElement parentElement) { XElement componentElement = base.Save(parentElement); foreach (Connection c in connections) { c.Save(componentElement); } return componentElement; } public override void OnMapLoaded() { foreach (Connection c in connections) { c.ConnectLinked(); } } public override void Update(float deltaTime, Camera cam) { if (user != null && user.SelectedConstruction != item) user = null; } public override bool Select(Character picker) { user = picker; IsActive = true; return true; } public override bool Use(float deltaTime, Character character = null) { if (character == null || character!=user) return false; var powered = item.GetComponent(); if (powered != null) { if (powered.Voltage < 0.1f) return false; } float degreeOfSuccess = DegreeOfSuccess(character); if (Rand.Range(0.0f, 50.0f) < degreeOfSuccess) return false; item.ApplyStatusEffects(ActionType.OnFailure, 1.0f, character); return true; } public override void Load(XElement element) { base.Load(element); List loadedConnections = new List(); foreach (XElement subElement in element.Elements()) { switch (subElement.Name.ToString()) { case "input": loadedConnections.Add(new Connection(subElement, item)); break; case "output": loadedConnections.Add(new Connection(subElement, item)); break; } } for (int i = 0; i w != null); message.Write((byte)wires.Length); for (int i = 0 ; i < wires.Length; i++) { message.Write(wires[i].Item.ID); } } return true; } public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime) { System.Diagnostics.Debug.WriteLine("connectionpanel update"); foreach (Connection c in connections) { //int wireCount = c.Wires.Length; c.ClearConnections(); byte wireCount = message.ReadByte(); for (int i = 0; i < wireCount; i++) { ushort wireId = message.ReadUInt16(); Item wireItem = MapEntity.FindEntityByID(wireId) as Item; if (wireItem == null) continue; Wire wireComponent = wireItem.GetComponent(); if (wireComponent == null) continue; c.Wires[i] = wireComponent; wireComponent.Connect(c, false); } } } } }