namespace Barotrauma { public enum TransitionMode { Linear, Smooth, Smoother, EaseIn, EaseOut, Exponential } public enum ActionType { Always, OnPicked, OnUse, OnSecondaryUse, OnWearing, OnContaining, OnContained, OnNotContained, OnActive, OnFailure, OnBroken, OnFire, InWater, NotInWater, OnImpact, OnEating, OnDeath = OnBroken, OnDamaged, OnSevered, OnProduceSpawned, OnOpen, OnClose, } }