using Microsoft.Xna.Framework; using System; namespace Barotrauma.Networking { partial class ChatMessage { public virtual void ClientWrite(IWriteMessage msg) { msg.Write((byte)ClientNetObject.CHAT_MESSAGE); msg.Write(NetStateID); msg.Write((byte)Type); msg.Write(Text); } public static void ClientRead(IReadMessage msg) { UInt16 id = msg.ReadUInt16(); ChatMessageType type = (ChatMessageType)msg.ReadByte(); PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None; string txt = ""; string styleSetting = string.Empty; if (type != ChatMessageType.Order) { changeType = (PlayerConnectionChangeType)msg.ReadByte(); txt = msg.ReadString(); } string senderName = msg.ReadString(); Character senderCharacter = null; Client senderClient = null; bool hasSenderClient = msg.ReadBoolean(); if (hasSenderClient) { UInt64 clientId = msg.ReadUInt64(); senderClient = GameMain.Client.ConnectedClients.Find(c => c.SteamID == clientId || c.ID == clientId); if (senderClient != null) { senderName = senderClient.Name; } } bool hasSenderCharacter = msg.ReadBoolean(); if (hasSenderCharacter) { senderCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character; if (senderCharacter != null) { senderName = senderCharacter.Name; } } msg.ReadPadBits(); switch (type) { case ChatMessageType.Default: break; case ChatMessageType.Order: var orderMessageInfo = OrderChatMessage.ReadOrder(msg); if (orderMessageInfo.OrderIndex < 0 || orderMessageInfo.OrderIndex >= Order.PrefabList.Count) { DebugConsole.ThrowError("Invalid order message - order index out of bounds."); if (NetIdUtils.IdMoreRecent(id, LastID)) { LastID = id; } return; } var orderPrefab = orderMessageInfo.OrderPrefab ?? Order.PrefabList[orderMessageInfo.OrderIndex]; string orderOption = orderMessageInfo.OrderOption; orderOption ??= orderMessageInfo.OrderOptionIndex.HasValue && orderMessageInfo.OrderOptionIndex >= 0 && orderMessageInfo.OrderOptionIndex < orderPrefab.Options.Length ? orderPrefab.Options[orderMessageInfo.OrderOptionIndex.Value] : ""; txt = orderPrefab.GetChatMessage(orderMessageInfo.TargetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: orderMessageInfo.TargetCharacter == senderCharacter, orderOption: orderOption); if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen) { Order order = null; switch (orderMessageInfo.TargetType) { case Order.OrderTargetType.Entity: order = new Order(orderPrefab, orderMessageInfo.TargetEntity, orderPrefab.GetTargetItemComponent(orderMessageInfo.TargetEntity as Item), orderGiver: senderCharacter); break; case Order.OrderTargetType.Position: order = new Order(orderPrefab, orderMessageInfo.TargetPosition, orderGiver: senderCharacter); break; case Order.OrderTargetType.WallSection: order = new Order(orderPrefab, orderMessageInfo.TargetEntity as Structure, orderMessageInfo.WallSectionIndex, orderGiver: senderCharacter); break; } if (order != null) { if (order.TargetAllCharacters) { var fadeOutTime = !orderPrefab.IsIgnoreOrder ? (float?)orderPrefab.FadeOutTime : null; GameMain.GameSession?.CrewManager?.AddOrder(order, fadeOutTime); } else { orderMessageInfo.TargetCharacter?.SetOrder(order, orderOption, orderMessageInfo.Priority, senderCharacter); } } } if (NetIdUtils.IdMoreRecent(id, LastID)) { GameMain.Client.AddChatMessage( new OrderChatMessage(orderPrefab, orderOption, orderMessageInfo.Priority, txt, orderMessageInfo.TargetPosition ?? orderMessageInfo.TargetEntity as ISpatialEntity, orderMessageInfo.TargetCharacter, senderCharacter)); LastID = id; } return; case ChatMessageType.ServerMessageBox: txt = TextManager.GetServerMessage(txt); break; case ChatMessageType.ServerMessageBoxInGame: styleSetting = msg.ReadString(); txt = TextManager.GetServerMessage(txt); break; } if (NetIdUtils.IdMoreRecent(id, LastID)) { switch (type) { case ChatMessageType.MessageBox: case ChatMessageType.ServerMessageBox: //only show the message box if the text differs from the text in the currently visible box if ((GUIMessageBox.VisibleBox as GUIMessageBox)?.Text?.Text != txt) { new GUIMessageBox("", txt); } break; case ChatMessageType.ServerMessageBoxInGame: new GUIMessageBox("", txt, new string[0], type: GUIMessageBox.Type.InGame, iconStyle: styleSetting); break; case ChatMessageType.Console: DebugConsole.NewMessage(txt, MessageColor[(int)ChatMessageType.Console]); break; case ChatMessageType.ServerLog: if (!Enum.TryParse(senderName, out ServerLog.MessageType messageType)) { return; } GameMain.Client.ServerSettings.ServerLog?.WriteLine(txt, messageType); break; default: GameMain.Client.AddChatMessage(txt, type, senderName, senderClient, senderCharacter, changeType); break; } LastID = id; } } } }