using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Linq; namespace Barotrauma { class Graph { private float[] values; public Graph(int arraySize = 100) { values = new float[arraySize]; } public float LargestValue() { float maxValue = 0.0f; for (int i = 0; i < values.Length; i++) { if (values[i] > maxValue) maxValue = values[i]; } return maxValue; } public float Average() { return values.Length == 0 ? 0.0f : values.Average(); } public void Update(float newValue) { for (int i = values.Length - 1; i > 0; i--) { values[i] = values[i - 1]; } values[0] = newValue; } public void Draw(SpriteBatch spriteBatch, Rectangle rect, float? maxVal, float xOffset, Color color) { float graphMaxVal = 1.0f; if (maxVal == null) { graphMaxVal = LargestValue(); } else if (maxVal > 0.0f) { graphMaxVal = (float)maxVal; } GUI.DrawRectangle(spriteBatch, rect, Color.White); if (values.Length == 0) return; float lineWidth = (float)rect.Width / (float)(values.Length - 2); float yScale = (float)rect.Height / graphMaxVal; Vector2 prevPoint = new Vector2(rect.Right, rect.Bottom - (values[1] + (values[0] - values[1]) * xOffset) * yScale); float currX = rect.Right - ((xOffset - 1.0f) * lineWidth); for (int i = 1; i < values.Length - 1; i++) { currX -= lineWidth; Vector2 newPoint = new Vector2(currX, rect.Bottom - values[i] * yScale); GUI.DrawLine(spriteBatch, prevPoint, newPoint - new Vector2(1.0f, 0), color); prevPoint = newPoint; } Vector2 lastPoint = new Vector2(rect.X, rect.Bottom - (values[values.Length - 1] + (values[values.Length - 2] - values[values.Length - 1]) * xOffset) * yScale); GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color); } } }