using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Xml.Linq; namespace Barotrauma { class GameSession { public enum InfoFrameTab { Crew, Mission }; public readonly TaskManager TaskManager; public readonly GameMode gameMode; private InfoFrameTab selectedTab; private GUIButton infoButton; private GUIFrame infoFrame; private string saveFile; private Submarine submarine; public CrewManager CrewManager; private ShiftSummary shiftSummary; private Mission currentMission; public Mission Mission { get { return currentMission; } } private Level level; public Level Level { get { return level; } } public Map Map { get { SinglePlayerMode mode = (gameMode as SinglePlayerMode); return (mode == null) ? null : mode.Map; } } public Submarine Submarine { get { return submarine; } } public string SaveFile { get { return saveFile; } } public ShiftSummary ShiftSummary { get { return shiftSummary; } } public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset = null, string missionType="") { Submarine.MainSub = submarine; GameMain.GameSession = this; CrewManager = new CrewManager(); TaskManager = new TaskManager(this); this.saveFile = saveFile; //guiRoot = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsWidth), Color.Transparent); infoButton = new GUIButton(new Rectangle(10, 10, 100, 20), "Info", GUI.Style, null); infoButton.OnClicked = ToggleInfoFrame; if (gameModePreset!=null) gameMode = gameModePreset.Instantiate(missionType); this.submarine = submarine; } public GameSession(Submarine selectedSub, string saveFile, XDocument doc) : this(selectedSub, saveFile) { Submarine.MainSub = submarine; GameMain.GameSession = this; CrewManager = new CrewManager(); selectedSub.Name = ToolBox.GetAttributeString(doc.Root, "submarine", selectedSub.Name); foreach (XElement subElement in doc.Root.Elements()) { if (subElement.Name.ToString().ToLowerInvariant() != "gamemode") continue; gameMode = new SinglePlayerMode(subElement); } } public void StartShift(string levelSeed) { Level level = Level.CreateRandom(levelSeed); StartShift(level); } public void StartShift(Level level, bool reloadSub = true) { GameMain.LightManager.LosEnabled = (GameMain.Server==null || GameMain.Server.CharacterInfo!=null); this.level = level; if (submarine==null) { DebugConsole.ThrowError("Couldn't start game session, submarine not selected"); return; } if (reloadSub || Submarine.MainSub != submarine) submarine.Load(true); //var secondSub = new Submarine(submarine.FilePath, submarine.MD5Hash.Hash); //secondSub.Load(false); if (level != null) { level.Generate(); submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f)); //secondSub.SetPosition(level.EndPosition - new Vector2(0.0f, 2000.0f)); GameMain.GameScreen.BackgroundCreatureManager.SpawnSprites(80); } if (gameMode.Mission != null) { currentMission = gameMode.Mission; } shiftSummary = new ShiftSummary(this); if (gameMode!=null) gameMode.Start(); if (gameMode.Mission != null) Mission.Start(Level.Loaded); TaskManager.StartShift(level); GameMain.GameScreen.ColorFade(Color.Black, Color.TransparentBlack, 5.0f); SoundPlayer.SwitchMusic(); } public void EndShift(string endMessage) { if (Mission != null) Mission.End(); if (GameMain.Server!=null) { CoroutineManager.StartCoroutine(GameMain.Server.EndGame(endMessage)); } else if (GameMain.Client==null) { //Submarine.Unload(); GameMain.LobbyScreen.Select(); } if (shiftSummary!=null) { GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage); GUIMessageBox.MessageBoxes.Enqueue(summaryFrame); var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, GUI.Style, summaryFrame.children[0]); okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Dequeue(); return true; }; } TaskManager.EndShift(); currentMission = null; StatusEffect.StopAll(); } public void KillCharacter(Character character) { CrewManager.KillCharacter(character); } public void ReviveCharacter(Character character) { CrewManager.ReviveCharacter(character); } public bool LoadPrevious(GUIButton button, object obj) { Submarine.Unload(); SaveUtil.LoadGame(saveFile); GameMain.LobbyScreen.Select(); return true; } private bool ToggleInfoFrame(GUIButton button, object obj) { if (infoFrame == null) { CreateInfoFrame(); SelectInfoFrameTab(null, selectedTab); } else { infoFrame = null; } return true; } public void CreateInfoFrame() { int width = 600, height = 400; infoFrame = new GUIFrame( new Rectangle(GameMain.GraphicsWidth / 2 - width / 2, GameMain.GraphicsHeight / 2 - height / 2, width, height), GUI.Style); infoFrame.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f); var crewButton = new GUIButton(new Rectangle(0, -30, 100, 20), "Crew", GUI.Style, infoFrame); crewButton.UserData = InfoFrameTab.Crew; crewButton.OnClicked = SelectInfoFrameTab; var missionButton = new GUIButton(new Rectangle(100, -30, 100, 20), "Mission", GUI.Style, infoFrame); missionButton.UserData = InfoFrameTab.Mission; missionButton.OnClicked = SelectInfoFrameTab; var closeButton = new GUIButton(new Rectangle(0, 0, 80, 20), "Close", Alignment.BottomCenter, GUI.Style, infoFrame); closeButton.OnClicked = ToggleInfoFrame; } private bool SelectInfoFrameTab(GUIButton button, object userData) { selectedTab = (InfoFrameTab)userData; CreateInfoFrame(); switch (selectedTab) { case InfoFrameTab.Crew: CrewManager.CreateCrewFrame(CrewManager.characters, infoFrame); break; case InfoFrameTab.Mission: CreateMissionInfo(infoFrame); break; } return true; } private void CreateMissionInfo(GUIFrame infoFrame) { if (Mission == null) { new GUITextBlock(new Rectangle(0,0,0,50), "No mission", GUI.Style, infoFrame, true); return; } new GUITextBlock(new Rectangle(0, 0, 0, 40), Mission.Name, GUI.Style, infoFrame, GUI.LargeFont); new GUITextBlock(new Rectangle(0, 50, 0, 20), "Reward: "+Mission.Reward, GUI.Style, infoFrame, true); new GUITextBlock(new Rectangle(0, 70, 0, 50), Mission.Description, GUI.Style, infoFrame, true); } public void Update(float deltaTime) { TaskManager.Update(deltaTime); //guiRoot.Update(deltaTime); infoButton.Update(deltaTime); if (gameMode != null) gameMode.Update(deltaTime); if (Mission != null) Mission.Update(deltaTime); } public void Draw(SpriteBatch spriteBatch) { //guiRoot.Draw(spriteBatch); infoButton.Draw(spriteBatch); if (gameMode != null) gameMode.Draw(spriteBatch); if (infoFrame != null) { infoFrame.Update(0.016f); infoFrame.Draw(spriteBatch); } } public void Save(string filePath) { XDocument doc = new XDocument( new XElement("Gamesession")); var now = DateTime.Now; doc.Root.Add(new XAttribute("savetime", now.Hour + ":" + now.Minute + ", " + now.ToShortDateString())); doc.Root.Add(new XAttribute("submarine", submarine==null ? "" : submarine.Name)); ((SinglePlayerMode)gameMode).Save(doc.Root); try { doc.Save(filePath); } catch { DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!"); } } } }