using System.Linq; using Lidgren.Network; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Barotrauma.Networking; using System; using System.Collections.Generic; namespace Barotrauma { class Inventory { public static Item draggingItem; public static Item doubleClickedItem; public readonly Entity Owner; protected float lastUpdate; private int slotsPerRow; public int SlotsPerRow { set { slotsPerRow = Math.Max(1, value); } } protected int capacity; private Vector2 centerPos; protected int selectedSlot = -1; public Item[] Items; public bool Locked; public Vector2 CenterPos { get { return centerPos; } set { centerPos = value; centerPos.X *= GameMain.GraphicsWidth; centerPos.Y *= GameMain.GraphicsHeight; } } public Inventory(Entity owner, int capacity, Vector2? centerPos = null, int slotsPerRow=5) { this.capacity = capacity; this.Owner = owner; this.slotsPerRow = slotsPerRow; Items = new Item[capacity]; CenterPos = (centerPos==null) ? new Vector2(0.5f, 0.5f) : (Vector2)centerPos; } public int FindIndex(Item item) { for (int i = 0; i < capacity; i++) { if (Items[i] == item) return i; } return -1; } public virtual int FindAllowedSlot(Item item) { for (int i = 0; i < capacity; i++) { //item is already in the inventory! if (Items[i] == item) return -1; } for (int i = 0; i < capacity; i++) { if (Items[i] == null) return i; } return -1; } public virtual bool CanBePut(Item item, int i) { if (i < 0 || i >= Items.Length) return false; return (Items[i] == null); } /// /// If there is room, puts the item in the inventory and returns true, otherwise returns false /// public virtual bool TryPutItem(Item item, List allowedSlots = null, bool createNetworkEvent = true) { int slot = FindAllowedSlot(item); if (slot < 0) return false; PutItem(item, slot, createNetworkEvent); return true; } public virtual bool TryPutItem(Item item, int i, bool allowSwapping, bool createNetworkEvent) { if (Owner == null) return false; if (CanBePut(item,i)) { PutItem(item, i, createNetworkEvent); return true; } else { return false; } } protected void PutItem(Item item, int i, bool createNetworkEvent, bool removeItem = true) { if (Owner == null) return; if (removeItem) { item.Drop(null, false); if (item.ParentInventory != null) item.ParentInventory.RemoveItem(item); } Items[i] = item; item.ParentInventory = this; if (item.body != null) { item.body.Enabled = false; } if (createNetworkEvent) new NetworkEvent(NetworkEventType.InventoryUpdate, Owner.ID, true, true); } public Item FindItem(string itemName) { if (itemName == null) return null; return Items.FirstOrDefault(i => i != null && (i.Name == itemName || i.HasTag(itemName))); } public void RemoveItem(Item item) { if (item == null) return; //go through the inventory and remove the item from all slots for (int n = 0; n < capacity; n++) { if (Items[n] != item) continue; Items[n] = null; item.ParentInventory = null; } } protected virtual void DropItem(Item item) { item.Drop(null, false); return; } //public void DropItem(int i) //{ // items[i].Drop(); // items[i] = null; //} public virtual void Draw(SpriteBatch spriteBatch) { string toolTip = ""; int rectWidth = 40, rectHeight = 40; Rectangle highlightedSlot = Rectangle.Empty; int spacing = 10; int rows = (int)Math.Ceiling((double)capacity / slotsPerRow); int startX = (int)centerPos.X - (rectWidth * slotsPerRow + spacing * (slotsPerRow - 1)) / 2; int startY = (int)centerPos.Y - rows * (spacing + rectHeight); Rectangle slotRect = new Rectangle(startX, startY, rectWidth, rectHeight); Rectangle draggingItemSlot = slotRect; selectedSlot = -1; for (int i = 0; i < capacity; i++) { slotRect.X = startX + (rectWidth + spacing) * (i % slotsPerRow); slotRect.Y = startY + (rectHeight + spacing) * ((int)Math.Floor((double)i / slotsPerRow)); if (draggingItem == Items[i]) draggingItemSlot = slotRect; UpdateSlot(spriteBatch, slotRect, i, Items[i], false); if (slotRect.Contains(PlayerInput.MousePosition) && Items[i] != null) { highlightedSlot = slotRect; toolTip = GameMain.DebugDraw ? Items[i].ToString() : Items[i].Name; } } if (draggingItem != null && !draggingItemSlot.Contains(PlayerInput.MousePosition) && draggingItem.Container == this.Owner) { if (PlayerInput.LeftButtonHeld()) { slotRect.X = (int)PlayerInput.MousePosition.X - slotRect.Width / 2; slotRect.Y = (int)PlayerInput.MousePosition.Y - slotRect.Height / 2; //GUI.DrawRectangle(spriteBatch, rect, Color.White, true); //draggingItem.sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), Color.White); DrawSlot(spriteBatch, slotRect, draggingItem, false, false); } else { if (Owner!=null) { new NetworkEvent(NetworkEventType.InventoryUpdate, Owner.ID, true); } DropItem(draggingItem); //draggingItem = null; } } if (!string.IsNullOrWhiteSpace(toolTip)) { DrawToolTip(spriteBatch, toolTip, highlightedSlot); } } protected void DrawToolTip(SpriteBatch spriteBatch, string toolTip, Rectangle highlightedSlot) { int maxWidth = 300; toolTip = ToolBox.WrapText(toolTip, maxWidth, GUI.Font); Vector2 textSize = GUI.Font.MeasureString(toolTip); Vector2 rectSize = textSize * 1.2f; Vector2 pos = new Vector2(highlightedSlot.Right, highlightedSlot.Y-rectSize.Y); pos.X = (int)pos.X; pos.Y = (int)pos.Y; GUI.DrawRectangle(spriteBatch, pos, rectSize, Color.Black * 0.8f, true); spriteBatch.DrawString(GUI.Font, toolTip, new Vector2((int)(pos.X + rectSize.X * 0.5f), (int)(pos.Y + rectSize.Y * 0.5f)), Color.White, 0.0f, new Vector2((int)(textSize.X * 0.5f), (int)(textSize.Y * 0.5f)), 1.0f, SpriteEffects.None, 0.0f); } protected void UpdateSlot(SpriteBatch spriteBatch, Rectangle rect, int slotIndex, Item item, bool isSubSlot, float alpha = 0.4f, bool drawItem=true) { bool mouseOn = rect.Contains(PlayerInput.MousePosition) && !Locked; if (mouseOn) { if (!isSubSlot && selectedSlot == -1) { selectedSlot = slotIndex; } if (draggingItem == null) { if (PlayerInput.LeftButtonHeld() && selectedSlot == slotIndex) { draggingItem = item; } } else if (PlayerInput.LeftButtonReleased()) { if (PlayerInput.DoubleClicked()) { doubleClickedItem = item; } //selectedSlot = slotIndex; TryPutItem(draggingItem, slotIndex, true, true); draggingItem = null; } } DrawSlot(spriteBatch, rect, (draggingItem == item && !mouseOn) ? null : item, mouseOn && selectedSlot == slotIndex, isSubSlot, alpha, drawItem); } public void DrawSubInventory(SpriteBatch spriteBatch, Rectangle rect, int slotIndex) { var item = Items[slotIndex]; selectedSlot = -1; int itemCapacity = item == null ? 0 : item.Capacity; if (itemCapacity == 0) return; #if DEBUG System.Diagnostics.Debug.Assert(slotIndex >= 0 && slotIndex < Items.Length); #else if (slotIndex < 0 || slotIndex >= Items.Length) return; #endif Rectangle containerRect = new Rectangle(rect.X - 5, rect.Y - (40 + 10) * itemCapacity - 5, rect.Width + 10, rect.Height + (40 + 10) * itemCapacity + 10); Rectangle subRect = rect; subRect.Height = 40; selectedSlot = containerRect.Contains(PlayerInput.MousePosition) && !Locked ? slotIndex : -1; GUI.DrawRectangle(spriteBatch, new Rectangle(containerRect.X, containerRect.Y, containerRect.Width, containerRect.Height - 50), Color.Black * 0.8f, true); GUI.DrawRectangle(spriteBatch, containerRect, Color.White); Item[] containedItems = null; if (Items[slotIndex] != null) containedItems = Items[slotIndex].ContainedItems; string toolTip = ""; Rectangle highlightedRect = Rectangle.Empty; if (containedItems != null) { for (int i = 0; i < itemCapacity; i++) { subRect.Y = subRect.Y - subRect.Height - 10; highlightedRect = subRect; UpdateSlot(spriteBatch, subRect, selectedSlot, i < containedItems.Length ? containedItems[i] : null, true); if (i >= containedItems.Length || containedItems[i] == null) continue; if (highlightedRect.Contains(PlayerInput.MousePosition)) { if (GameMain.DebugDraw) { toolTip = containedItems[i].ToString(); } else { toolTip = string.IsNullOrEmpty(containedItems[i].Description) ? containedItems[i].Name : containedItems[i].Name + '\n' + containedItems[i].Description; } } } } if (!string.IsNullOrWhiteSpace(toolTip)) DrawToolTip(spriteBatch, toolTip, highlightedRect); } protected void DrawSlot(SpriteBatch spriteBatch, Rectangle rect, Item item, bool isHighLighted, bool isSubSlot, float alpha=0.4f, bool drawItem=true) { GUI.DrawRectangle(spriteBatch, rect, (isHighLighted ? Color.Red : Color.White) * alpha*0.75f, true); if (item != null) { if (item.Condition < 100.0f) { GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Bottom - 8, rect.Width, 8), Color.Black*0.8f, true); GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Bottom - 8, (int)(rect.Width * item.Condition / 100.0f), 8), Color.Lerp(Color.Red, Color.Green, item.Condition / 100.0f)*0.8f, true); } if (!isHighLighted) { var containedItems = item.ContainedItems; if (containedItems != null && containedItems.Length == 1 && containedItems[0].Condition < 100.0f) { GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Y, rect.Width, 8), Color.Black*0.8f, true); GUI.DrawRectangle(spriteBatch, new Rectangle(rect.X, rect.Y, (int)(rect.Width * containedItems[0].Condition / 100.0f), 8), Color.Lerp(Color.Red, Color.Green, containedItems[0].Condition / 100.0f)*0.8f, true); } } } GUI.DrawRectangle(spriteBatch, rect, (isHighLighted ? Color.Red : Color.White) * alpha, false); if (item == null || !drawItem) return; item.Sprite.Draw(spriteBatch, new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), item.Color); } public virtual bool FillNetworkData(NetworkEventType type, NetBuffer message, object data) { for (int i = 0; i < capacity; i++) { message.Write((ushort)(Items[i]==null ? 0 : Items[i].ID)); } return true; } public virtual void ReadNetworkData(NetworkEventType type, NetIncomingMessage message, float sendingTime) { if (sendingTime < lastUpdate) return; //List newItemIDs = new List(); //List droppedItems = new List(); List prevItems = new List(Items); Client sender = GameMain.Server == null ? null : GameMain.Server.ConnectedClients.Find(c => c.Connection == message.SenderConnection); for (int i = 0; i < capacity; i++) { ushort itemId = message.ReadUInt16(); if (itemId == 0) { if (Items[i] != null) Items[i].Drop(); } else { var item = Entity.FindEntityByID(itemId) as Item; if (item == null) continue; //if the item is in the inventory of some other character and said character isn't dead/unconscious, //don't let this character pick it up if (GameMain.Server != null) { if (sender == null || sender.Character == null) return; if (!sender.Character.CanAccessItem(item)) continue; } TryPutItem(item, i, true, false); } } lastUpdate = sendingTime; if (GameMain.Server == null) return; if (sender != null && sender.Character != null) { foreach (Item item in Items) { if (item == null) continue; if (!prevItems.Contains(item)) { GameServer.Log(sender.Character + " placed " + item.Name + " in " + Owner, Color.Orange); } } foreach (Item item in prevItems) { if (item == null) continue; if (!Items.Contains(item)) { GameServer.Log(sender.Character + " removed " + item.Name + " from " + Owner.ToString(), Color.Orange); } } } } } }