using Barotrauma.Networking; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Xml.Linq; namespace Barotrauma.Items.Components { class WifiComponent : ItemComponent { private static List list = new List(); private float range; private int channel; [HasDefaultValue(20000.0f, false)] public float Range { get { return range; } set { range = Math.Max(value, 0.0f); } } [InGameEditable, HasDefaultValue(1, true)] public int Channel { get { return channel; } set { channel = MathHelper.Clamp(value, 0, 10000); } } [Editable, HasDefaultValue(false, false)] public bool LinkToChat { get; set; } public WifiComponent(Item item, XElement element) : base (item, element) { list.Add(this); } public void Transmit(string signal) { if (!HasRequiredContainedItems(true)) return; var receivers = GetReceiversInRange(); foreach (WifiComponent w in receivers) { var connections = w.item.Connections; w.ReceiveSignal(1, signal, connections == null ? null : connections.Find(c => c.Name == "signal_in"), item); } } private List GetReceiversInRange() { return list.FindAll(w => w != this && w.channel == channel && Vector2.Distance(item.WorldPosition, w.item.WorldPosition) <= Range); } public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power=0.0f) { if (!HasRequiredContainedItems(false)) return; if (LinkToChat) { if (item.ParentInventory != null && item.ParentInventory.Owner != null && item.ParentInventory.Owner == Character.Controlled && GameMain.NetworkMember != null) { signal = ChatMessage.ApplyDistanceEffect(item, sender, signal, range); GameMain.NetworkMember.AddChatMessage(signal, ChatMessageType.Radio); } } if (connection == null) return; switch (connection.Name) { case "signal_in": var receivers = GetReceiversInRange(); foreach (WifiComponent wifiComp in receivers) { wifiComp.item.SendSignal(stepsTaken, signal, "signal_out"); } break; } } protected override void RemoveComponentSpecific() { base.RemoveComponentSpecific(); list.Remove(this); } } }