using Microsoft.Xna.Framework; namespace Barotrauma { class MissionMode : GameMode { private Mission mission; public override Mission Mission { get { return mission; } } public MissionMode(GameModePreset preset, object param) : base(preset, param) { Location[] locations = new Location[2]; MTRandom rand = new MTRandom(ToolBox.StringToInt(GameMain.NetLobbyScreen.LevelSeed)); for (int i = 0; i < 2; i++) { locations[i] = Location.CreateRandom(new Vector2((float)rand.NextDouble() * 10000.0f, (float)rand.NextDouble() * 10000.0f)); } mission = Mission.LoadRandom(locations, rand, param as string); } public override void Start() { base.Start(); if (mission == null) return; new GUIMessageBox(mission.Name, mission.Description, 400, 400); Networking.GameServer.Log("Mission: " + mission.Name, Color.Cyan); Networking.GameServer.Log(mission.Description, Color.Cyan); } } }