using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Specialized; using System.Globalization; using System.Xml.Linq; namespace Subsurface.Items.Components { class Pump : Powered { float flowPercentage; float maxFlow; float? targetLevel; Hull hull1, hull2; [HasDefaultValue(0.0f, true)] public float FlowPercentage { get { return flowPercentage; } set { if (!MathUtils.IsValid(flowPercentage)) return; flowPercentage = MathHelper.Clamp(value,-100.0f,100.0f); flowPercentage = MathUtils.Round(flowPercentage, 1.0f); } } [HasDefaultValue(100.0f, false)] public float MaxFlow { get { return maxFlow; } set { maxFlow = value; } } public Pump(Item item, XElement element) : base(item, element) { GetHull(); } public override void Move(Vector2 amount) { base.Move(amount); GetHull(); } public override void OnMapLoaded() { GetHull(); } public override void Update(float deltaTime, Camera cam) { if (targetLevel != null) { float hullPercentage = 0.0f; if (hull1 != null) hullPercentage = (hull1.Volume / hull1.FullVolume) * 100.0f; FlowPercentage = ((float)targetLevel - hullPercentage) * 10.0f; } currPowerConsumption = powerConsumption * Math.Abs(flowPercentage / 100.0f); if (voltage < minVoltage) return; if (hull2 == null && hull1 == null) return; float powerFactor = (currPowerConsumption==0.0f) ? 1.0f : voltage; //flowPercentage = maxFlow * powerFactor; float deltaVolume = (flowPercentage/100.0f) * maxFlow * powerFactor; hull1.Volume += deltaVolume; if (hull1.Volume > hull1.FullVolume) hull1.Pressure += 0.5f; if (hull2 != null) { hull2.Volume -= deltaVolume; if (hull2.Volume > hull1.FullVolume) hull2.Pressure += 0.5f; } voltage = 0.0f; } private void GetHull() { hull1 = Hull.FindHull(item.Position, item.CurrentHull); } //private void GetHulls() //{ // hull1 = null; // hull2 = null; // foreach (MapEntity e in item.linkedTo) // { // Hull hull = e as Hull; // if (hull == null) continue; // if (hull1 == null) // { // hull1 = hull; // } // else if (hull2 == null && hull != hull1) // { // hull2 = hull; // break; // } // } //} public override void DrawHUD(SpriteBatch spriteBatch, Character character) { int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height; int x = GuiFrame.Rect.X; int y = GuiFrame.Rect.Y; GuiFrame.Draw(spriteBatch); if (GUI.DrawButton(spriteBatch, new Rectangle(x + 20, y + 20, 100, 40), ((isActive) ? "TURN OFF" : "TURN ON"))) { targetLevel = null; isActive = !isActive; if (!isActive) currPowerConsumption = 0.0f; item.NewComponentEvent(this, true); } spriteBatch.DrawString(GUI.Font, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 20, y + 80), Color.White); if (GUI.DrawButton(spriteBatch, new Rectangle(x + 200, y + 70, 40, 40), "OUT", false)) { FlowPercentage -= 10.0f; item.NewComponentEvent(this, true); } if (GUI.DrawButton(spriteBatch, new Rectangle(x + 250, y + 70, 40, 40), "IN", false)) { FlowPercentage += 10.0f; item.NewComponentEvent(this, true); } } public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f) { base.ReceiveSignal(signal, connection, sender, power); if (connection.Name == "toggle") { isActive = !isActive; } else if (connection.Name == "set_active") { isActive = (signal != "0"); } else if (connection.Name == "set_speed") { float tempSpeed; if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempSpeed)) { flowPercentage = MathHelper.Clamp(tempSpeed, -100.0f, 100.0f); } } else if (connection.Name == "set_targetlevel") { float tempTarget; if (float.TryParse(signal, NumberStyles.Any, CultureInfo.InvariantCulture, out tempTarget)) { targetLevel = MathHelper.Clamp((tempTarget+100.0f)/2.0f, 0.0f, 100.0f); } } if (!isActive) currPowerConsumption = 0.0f; } public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message) { message.Write(Convert.ToByte(flowPercentage+100)); message.Write(isActive); } public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message) { float newFlow = 0.0f; bool newActive; try { newFlow = (float)(message.ReadByte()-100); newActive = message.ReadBoolean(); } catch (Exception e) { #if DEBUG DebugConsole.ThrowError("invalid network message", e); #endif return; } FlowPercentage = newFlow; isActive = newActive; } } }