using System; using System.IO; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System.Text; using System.Collections.Generic; using System.Xml.Linq; namespace Subsurface { class GameSession { public readonly TaskManager taskManager; //protected DateTime startTime; //protected DateTime endTime; public readonly GameMode gameMode; private GUIFrame guiRoot; //private GUIListBox chatBox; //private GUITextBox textBox; private string saveFile; private Submarine submarine; public Quest Quest { get { if (gameMode != null) return gameMode.Quest; return null; } } private Level level; public Level Level { get { return level; } } public Map Map { get { SinglePlayerMode mode = (gameMode as SinglePlayerMode); return (mode == null) ? null : mode.Map; } } public Submarine Submarine { get { return submarine; } } public string SaveFile { get { return saveFile; } } public GameSession(Submarine submarine, string saveFile, GameModePreset gameModePreset) :this(submarine, saveFile, gameModePreset.Instantiate()) { } public GameSession(Submarine selectedSub, string saveFile, GameMode gameMode = null) { taskManager = new TaskManager(this); this.saveFile = saveFile; guiRoot = new GUIFrame(new Rectangle(0,0,GameMain.GraphicsWidth,GameMain.GraphicsWidth), Color.Transparent); this.gameMode = gameMode; this.submarine = selectedSub; } public GameSession(Submarine selectedSub, string saveFile, string filePath) : this(selectedSub, saveFile) { XDocument doc = ToolBox.TryLoadXml(filePath); if (doc == null) return; foreach (XElement subElement in doc.Root.Elements()) { if (subElement.Name.ToString().ToLower() != "gamemode") continue; gameMode = new SinglePlayerMode(subElement); } } public void StartShift(TimeSpan duration, string levelSeed) { Level level = Level.CreateRandom(levelSeed); StartShift(duration, level); } public void StartShift(TimeSpan duration, Level level, bool reloadSub = true) { GameMain.LightManager.LosEnabled = (GameMain.Server==null || GameMain.Server.CharacterInfo!=null); this.level = level; if (reloadSub || Submarine.Loaded != submarine) submarine.Load(); if (level != null) { level.Generate(submarine == null ? 100.0f : Math.Max(Submarine.Borders.Width, Submarine.Borders.Height)); submarine.SetPosition(level.StartPosition - new Vector2(0.0f, 2000.0f)); GameMain.GameScreen.BackgroundSpriteManager.SpawnSprites(80); } if (Quest!=null) Quest.Start(Level.Loaded); if (gameMode!=null) gameMode.Start(duration); taskManager.StartShift(level); } public void EndShift(string endMessage) { if (Quest != null) Quest.End(); if (GameMain.Server!=null) { CoroutineManager.StartCoroutine(GameMain.Server.EndGame(endMessage)); } else if (GameMain.Client==null) { Submarine.Unload(); GameMain.LobbyScreen.Select(); } taskManager.EndShift(); //gameMode.End(); //return true; } public void KillCharacter(Character character) { SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode; if (singlePlayerMode == null) return; singlePlayerMode.CrewManager.KillCharacter(character); } public bool LoadPrevious(GUIButton button, object obj) { SaveUtil.LoadGame(saveFile); GameMain.LobbyScreen.Select(); return true; } public void Update(float deltaTime) { taskManager.Update(deltaTime); guiRoot.Update(deltaTime); if (gameMode != null) gameMode.Update(deltaTime); } public void Draw(SpriteBatch spriteBatch) { guiRoot.Draw(spriteBatch); if (gameMode != null) gameMode.Draw(spriteBatch); } public void Save(string filePath) { XDocument doc = new XDocument( new XElement((XName)"Gamesession")); var now = DateTime.Now; doc.Root.Add(new XAttribute("savetime", now.Hour + ":" + now.Minute + ", " + now.ToShortDateString())); ((SinglePlayerMode)gameMode).Save(doc.Root); try { doc.Save(filePath); } catch { DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!"); } } } }