using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Xml.Linq; namespace Barotrauma.Items.Components { class Wire : ItemComponent { const float nodeDistance = 32.0f; const float heightFromFloor = 128.0f; static Sprite wireSprite; public List Nodes; Connection[] connections; private Vector2 newNodePos; private static Wire draggingWire; private static int? selectedNodeIndex; public Wire(Item item, XElement element) : base(item, element) { if (wireSprite == null) { wireSprite = new Sprite("Content/Items/wireHorizontal.png", new Vector2(0.5f, 0.5f)); wireSprite.Depth = 0.85f; } Nodes = new List(); connections = new Connection[2]; IsActive = false; } public override void Move(Vector2 amount) { //for (int i = 0; i < Nodes.Count; i++) //{ // Nodes[i] += amount; //} } public Connection OtherConnection(Connection connection) { if (connection == null) return null; if (connection == connections[0]) return connections[1]; if (connection == connections[1]) return connections[0]; return null; } public bool IsConnectedTo(Item item) { if (connections[0] != null && connections[0].Item == item) return true; return (connections[1] != null && connections[1].Item == item); } public void RemoveConnection(Item item) { for (int i = 0; i<2; i++) { if (connections[i]==null || connections[i].Item!=item) continue; for (int n = 0; n< connections[i].Wires.Length; n++) { if (connections[i].Wires[n] != this) continue; connections[i].Wires[n] = null; connections[i].UpdateRecipients(); } connections[i] = null; } } public void RemoveConnection(Connection connection) { if (connection == connections[0]) connections[0] = null; if (connection == connections[1]) connections[1] = null; } public void Connect(Connection newConnection, bool addNode = true, bool loading = false) { for (int i = 0; i < 2; i++) { if (connections[i] == newConnection) return; } for (int i = 0; i < 2; i++) { if (connections[i] != null && connections[i].Item == newConnection.Item) { addNode = false; break; } } for (int i = 0; i < 2; i++) { if (connections[i] != null) continue; connections[i] = newConnection; if (!addNode) break; if (Nodes.Count > 0 && Nodes[0] == newConnection.Item.Position - Submarine.HiddenSubPosition) break; if (Nodes.Count > 1 && Nodes[Nodes.Count-1] == newConnection.Item.Position - Submarine.HiddenSubPosition) break; if (i == 0) { Nodes.Insert(0, newConnection.Item.Position - Submarine.HiddenSubPosition); } else { Nodes.Add(newConnection.Item.Position - Submarine.HiddenSubPosition); } break; } if (connections[0] != null && connections[1] != null) { //List prevNodes = new List(Nodes); foreach (ItemComponent ic in item.components) { if (ic == this) continue; ic.Drop(null); } if (item.container != null) item.container.RemoveContained(this.item); item.body.Enabled = false; IsActive = false; //Nodes = prevNodes; CleanNodes(); } if (!loading) Item.NewComponentEvent(this, true, true); } public override void Equip(Character character) { ClearConnections(); IsActive = true; } public override void Unequip(Character character) { ClearConnections(); IsActive = false; } public override void Drop(Character dropper) { ClearConnections(); IsActive = false; } public override void Update(float deltaTime, Camera cam) { if (Nodes.Count == 0) return; item.FindHull(); Vector2 position = item.Position; position.X = MathUtils.Round(item.Position.X, nodeDistance); if (item.CurrentHull == null) { position.Y = MathUtils.Round(item.Position.Y, nodeDistance); } else { position.Y -= item.CurrentHull.Rect.Y - item.CurrentHull.Rect.Height; position.Y = Math.Max(MathUtils.Round(position.Y, nodeDistance), heightFromFloor); position.Y += item.CurrentHull.Rect.Y - item.CurrentHull.Rect.Height; } newNodePos = RoundNode(item.Position, item.CurrentHull)-Submarine.HiddenSubPosition; //if (Vector2.Distance(position, nodes[nodes.Count - 1]) > nodeDistance*10) //{ // nodes.Add(position); // item.NewComponentEvent(this, true); //} //else if (Math.Abs(position.Y - nodes[nodes.Count - 1].Y) > nodeDistance) //{ // nodes.Add(new Vector2(nodes[nodes.Count - 1].X, // position.Y)); // item.NewComponentEvent(this, true); //} } public override bool Use(float deltaTime, Character character = null) { if (character == Character.Controlled && character.SelectedConstruction != null) return false; if (newNodePos!= Vector2.Zero && Nodes.Count>0 && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance) { Nodes.Add(newNodePos); newNodePos = Vector2.Zero; } return true; } public override void SecondaryUse(float deltaTime, Character character = null) { if (Nodes.Count > 1) { Nodes.RemoveAt(Nodes.Count - 1); item.NewComponentEvent(this, true, true); } } public override bool Pick(Character picker) { ClearConnections(); return true; } private void ClearConnections() { Nodes.Clear(); for (int i = 0; i < 2; i++) { if (connections[i] == null) continue; int wireIndex = connections[i].FindWireIndex(item); if (wireIndex == -1) continue; connections[i].AddLink(wireIndex, null); connections[i] = null; } } private Vector2 RoundNode(Vector2 position, Hull hull) { position.X = MathUtils.Round(position.X, nodeDistance); if (hull == null) { position.Y = MathUtils.Round(position.Y, nodeDistance); } else { position.Y -= hull.Rect.Y - hull.Rect.Height; position.Y = Math.Max(MathUtils.Round(position.Y, nodeDistance), heightFromFloor); position.Y += hull.Rect.Y -hull.Rect.Height; } return position; } private void CleanNodes() { for (int i = Nodes.Count - 2; i > 0; i--) { if ((Nodes[i - 1].X == Nodes[i].X || Nodes[i - 1].Y == Nodes[i].Y) && (Nodes[i + 1].X == Nodes[i].X || Nodes[i + 1].Y == Nodes[i].Y)) { if (Vector2.Distance(Nodes[i - 1], Nodes[i]) == Vector2.Distance(Nodes[i + 1], Nodes[i])) { Nodes.RemoveAt(i); } } } bool removed; do { removed = false; for (int i = Nodes.Count - 2; i > 0; i--) { if ((Nodes[i - 1].X == Nodes[i].X && Nodes[i + 1].X == Nodes[i].X) || (Nodes[i - 1].Y == Nodes[i].Y && Nodes[i + 1].Y == Nodes[i].Y)) { Nodes.RemoveAt(i); removed = true; } } } while (removed); } public override void Draw(SpriteBatch spriteBatch, bool editing) { if (Nodes.Count == 0) return; //for (int i = 0; i < nodes.Count; i++) //{ // GUI.DrawRectangle(spriteBatch, new Rectangle((int)nodes[i].X, (int)-nodes[i].Y, 5, 5), Color.DarkGray, true, wireSprite.Depth - 0.01f); //} for (int i = 1; i < Nodes.Count; i++) { DrawSection(spriteBatch, Nodes[i], Nodes[i - 1], item.Color); } if (IsActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance) { DrawSection(spriteBatch, Nodes[Nodes.Count - 1], newNodePos, item.Color * 0.5f); //nodes.Add(newNodePos); } if (!editing || !PlayerInput.MouseInsideWindow) return; for (int i = 0; i < Nodes.Count; i++) { Vector2 worldPos = Nodes[i]; if (item.Submarine != null) worldPos += item.Submarine.Position + Submarine.HiddenSubPosition; worldPos.Y = -worldPos.Y; GUI.DrawRectangle(spriteBatch, worldPos + new Vector2(-3, -3), new Vector2(6, 6), item.Color, true, 0.0f); if (GUIComponent.MouseOn != null || Vector2.Distance(GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), new Vector2(worldPos.X, -worldPos.Y)) > 10.0f) { continue; } MapEntity.DisableSelect = true; GUI.DrawRectangle(spriteBatch, worldPos + new Vector2(-10, -10), new Vector2(20, 20), Color.Red, false, 0.0f); if (selectedNodeIndex == null && draggingWire == null)// && !MapEntity.SelectedAny) { if (PlayerInput.LeftButtonDown() && PlayerInput.GetOldMouseState.LeftButton == Microsoft.Xna.Framework.Input.ButtonState.Released) { MapEntity.SelectEntity(item); draggingWire = this; selectedNodeIndex = i; break; } else if (PlayerInput.RightButtonClicked()) { Nodes.RemoveAt(i); break; } } } if (PlayerInput.LeftButtonDown()) { if (selectedNodeIndex != null && draggingWire == this) { MapEntity.DisableSelect = true; //Nodes[(int)selectedNodeIndex] = GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition)-Submarine.HiddenSubPosition+Submarine.Loaded.Position; Vector2 nodeWorldPos = GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition) - Submarine.HiddenSubPosition - Submarine.Loaded.Position;// Nodes[(int)selectedNodeIndex]; nodeWorldPos.X = MathUtils.Round(nodeWorldPos.X, Submarine.GridSize.X/2.0f); nodeWorldPos.Y = MathUtils.Round(nodeWorldPos.Y, Submarine.GridSize.Y/2.0f); //if (item.Submarine != null) nodeWorldPos += item.Submarine.Position; Nodes[(int)selectedNodeIndex] = nodeWorldPos; MapEntity.SelectEntity(item); } } else { selectedNodeIndex = null; draggingWire = null; } } private void DrawSection(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color) { if (item.Submarine!=null) { start += item.Submarine.DrawPosition+Submarine.HiddenSubPosition; end += item.Submarine.DrawPosition+Submarine.HiddenSubPosition; } start.Y = -start.Y; end.Y = -end.Y; spriteBatch.Draw(wireSprite.Texture, start, null, color, MathUtils.VectorToAngle(end - start), new Vector2(0.0f, wireSprite.size.Y / 2.0f), new Vector2((Vector2.Distance(start, end)) / wireSprite.Texture.Width, 0.3f), SpriteEffects.None, wireSprite.Depth + ((item.ID % 100) * 0.00001f)); } public override XElement Save(XElement parentElement) { XElement componentElement = base.Save(parentElement); if (Nodes == null || Nodes.Count == 0) return componentElement; string[] nodeCoords = new string[Nodes.Count() * 2]; for (int i = 0; i < Nodes.Count(); i++) { nodeCoords[i * 2] = Nodes[i].X.ToString(CultureInfo.InvariantCulture); nodeCoords[i * 2 + 1] = Nodes[i].Y.ToString(CultureInfo.InvariantCulture); } componentElement.Add(new XAttribute("nodes", string.Join(";", nodeCoords))); return componentElement; } public override void Load(XElement componentElement) { base.Load(componentElement); string nodeString = ToolBox.GetAttributeString(componentElement, "nodes", ""); if (nodeString == "") return; string[] nodeCoords = nodeString.Split(';'); for (int i = 0; i < nodeCoords.Length / 2; i++) { float x = 0.0f, y = 0.0f; try { x = float.Parse(nodeCoords[i * 2], CultureInfo.InvariantCulture); } catch { x = 0.0f; } try { y = float.Parse(nodeCoords[i * 2 + 1], CultureInfo.InvariantCulture); } catch { y = 0.0f; } Nodes.Add(new Vector2(x, y)); } } public override void Remove() { ClearConnections(); base.Remove(); } public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message) { message.Write((byte)Math.Min(Nodes.Count, 10)); for (int i = 0; i < Math.Min(Nodes.Count,10); i++) { message.Write(Nodes[i].X); message.Write(Nodes[i].Y); } return true; } public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime) { Nodes.Clear(); List newNodes = new List(); int nodeCount = message.ReadByte(); for (int i = 0; i