using Barotrauma.Items.Components; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Barotrauma { class Order { public static List PrefabList; public readonly string Name; public readonly string DoingText; //Sprite buttonSprite; public readonly Type ItemComponentType; public ItemComponent TargetItem; public readonly string[] Options; static Order() { PrefabList = new List(); PrefabList.Add(new Order("Follow", "Following")); PrefabList.Add(new Order("Dismiss", "Dismissed")); PrefabList.Add(new Order("Wait", "Wait")); PrefabList.Add(new Order("Operate Reactor", "Operating reactor", typeof(Reactor), new string[] {"Power up", "Shutdown"})); PrefabList.Add(new Order("Operate Railgun", "Operating railgun", typeof(Turret), new string[] { "Fire at will", "Hold fire" })); } private Order(string name, string doingText, Type itemComponentType, string[] parameters = null) { Name = name; DoingText = doingText; ItemComponentType = itemComponentType; Options = parameters == null ? new string[0] : parameters; } public Order(Order prefab, ItemComponent targetItem) { Name = prefab.Name; DoingText = prefab.DoingText; ItemComponentType = prefab.ItemComponentType; Options = prefab.Options; TargetItem = targetItem; } private Order(string name, string doingText, string[] parameters = null) :this (name,doingText, null, parameters) { } } }