-- luacheck: ignore 111 --[[-- Class providing game related things, Access fields and functions like that: Game.* ]] -- @code Game -- @pragma nostrip local Game = {} --- Is the round started? -- @realm shared Game.RoundStarted = true --- Is dedicated server? -- @realm server Game.IsDedicated = true --- Server settings. -- @realm server Game.ServerSettings = true --- Server settings. -- @realm server Game.Settings = true --- ChatBox. -- @realm ChatBox Game.ChatBox = true --- Send chat message to every client. -- @realm server function Game.SendMessage(msg, messageType, sender, character) end --- Send traitor message. -- @realm server function Game.SendTraitorMessage(client, msg, missionid, type) end --- Send direct message. -- @realm server function Game.SendDirectChatMessage(sendername, text, senderCharacter, chatMessageType, client, iconStyle) end --- Send direct message. -- @realm server function Game.SendDirectChatMessage(chatMessage, client) end --- True to override traitors. -- @realm server function Game.OverrideTraitors(override) end --- True to override respawn sub, stops players from being respawned. -- @realm server function Game.OverrideRespawnSub(override) end --- True to make wifi chat always work. -- @realm server function Game.AllowWifiChat(override) end --- True to prevent headsets from transmitting wifi signals. -- @realm server function Game.OverrideSignalRadio(override) end --- True to disable spam filter. -- @realm server function Game.DisableSpamFilter(override) end --- True to disable character disconnect logic, aka stop character from being automatically stunned and killed. -- @realm server function Game.DisableDisconnectCharacter(override) end --- True to allow husks to carry control to players. -- @realm server function Game.EnableControlHusk(override) end --- Log message to server logs. -- @realm server function Game.Log(message, ServerLogMessageType) end --- Spawn explosion. -- @realm shared function Game.Explode(pos, range, force, damage, structureDamage, itemDamage, empStrength, ballastFloraStrength) end --- Get respawn sub submarine. --@treturn Submarine Respawn Shuttle -- @realm shared function Game.GetRespawnSub() end --- Dispatch respawn sub. -- @realm server function Game.DispatchRespawnSub() end --- Execute console command. -- @realm shared function Game.ExecuteCommand(command) end --- Starts the game. -- @realm server function Game.StartGame() end --- Ends the game. -- @realm server function Game.EndGame() end --- Adds a new command, onExecute is called with a table of strings. -- @realm shared function Game.AddCommand(name, help, onExecute, getValidArgs, isCheat) end --- Assigns a command for server on execute, onExecute is called with a table of strings. -- @realm shared function Game.AssignOnExecute(names, onExecute) end --- Assigns a command for client on execute, onExecute is called with a client, mouse position and a table of strings. -- @realm server function Game.AssignOnClientRequestExecute(names, onExecute) end