using Barotrauma.Networking; namespace Barotrauma { partial class NestMission : Mission { public override void ServerWriteInitial(IWriteMessage msg, Client c) { msg.Write(nestPosition.X); msg.Write(nestPosition.Y); msg.Write((ushort)items.Count); foreach (Item item in items) { item.WriteSpawnData(msg, item.ID, Entity.NullEntityID, 0); } } } }