using System; namespace Barotrauma.Networking { class ClientEntityEvent : NetEntityEvent { private IClientSerializable serializable; public UInt16 CharacterStateID; public ClientEntityEvent(IClientSerializable entity, UInt16 id) : base(entity, id) { serializable = entity; } public void Write(IWriteMessage msg) { msg.Write(CharacterStateID); serializable.ClientWrite(msg, Data); } } }