using FarseerPhysics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using Voronoi2; namespace Barotrauma.Items.Components { class Radar : Powered { const float displayScale = 0.015f; private float range; private float pingState; private Sprite pingCircle, screenOverlay; [HasDefaultValue(0.0f, false)] public float Range { get { return ConvertUnits.ToDisplayUnits(range); } set { range = ConvertUnits.ToSimUnits(value); } } public Radar(Item item, XElement element) : base(item, element) { radarBlips = new List(); foreach (XElement subElement in element.Elements()) { switch (subElement.Name.ToString().ToLower()) { case "pingcircle": pingCircle = new Sprite(subElement); break; case "screenoverlay": screenOverlay = new Sprite(subElement); break; } } //renderTarget = new RenderTarget2D(Game1.CurrGraphicsDevice, GuiFrame.Rect.Width, GuiFrame.Rect.Height); } public override void Update(float deltaTime, Camera cam) { base.Update(deltaTime, cam); for (int i = radarBlips.Count - 1; i >= 0; i-- ) { radarBlips[i].FadeTimer -= deltaTime*0.5f; if (radarBlips[i].FadeTimer <= 0.0f) radarBlips.RemoveAt(i); } if (voltage >= minVoltage) { pingState = (pingState + deltaTime * 0.5f); if (pingState>1.0f) { item.Use(deltaTime, null); pingState = 0.0f; } } else { pingState = 0.0f; } } public override bool Use(float deltaTime, Character character = null) { return (pingState > 1.0f); } public override void DrawHUD(SpriteBatch spriteBatch, Character character) { int x = GuiFrame.Rect.X; int y = GuiFrame.Rect.Y; GuiFrame.Draw(spriteBatch); if (voltage < minVoltage) return; if (GUI.DrawButton(spriteBatch, new Rectangle(x + 0, y + 0, 150, 30), "Activate Sonar")) { IsActive = !IsActive; item.NewComponentEvent(this, true, false); } int radius = GuiFrame.Rect.Height / 2 - 10; DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2)); //voltage = 0.0f; } private List radarBlips; private float prevPingRadius; private void DrawRadar(SpriteBatch spriteBatch, Rectangle rect) { Vector2 center = new Vector2(rect.Center.X, rect.Center.Y); if (!IsActive) return; float pingRadius = (rect.Width / 2) * pingState; pingCircle.Draw(spriteBatch, center, Color.White * (1.0f-pingState), 0.0f, (rect.Width/pingCircle.size.X)*pingState); float radius = rect.Width / 2.0f; float simScale = 1.5f; return; //if (Level.Loaded != null) //{ // List cells = Level.Loaded.GetCells(Submarine.Loaded.Position, 7); // foreach (VoronoiCell cell in cells) // { // foreach (GraphEdge edge in cell.edges) // { // //if (!edge.isSolid) continue; // float cellDot = Vector2.Dot(cell.Center + Level.Loaded.Position, (edge.point1 + edge.point2) / 2.0f - cell.Center); // if (cellDot > 0) continue; // float facingDot = Vector2.Dot(Vector2.Normalize(edge.point1 - edge.point2), Vector2.Normalize(cell.Center + Level.Loaded.Position)); // facingDot = MathHelper.Clamp(facingDot, -1.0f, 1.0f); // Vector2 point1 = (edge.point1 + Level.Loaded.Position); // Vector2 point2 = (edge.point2 + Level.Loaded.Position); // float length = (point1 - point2).Length(); // for (float x=0; x radius) continue; // if (pointDist < prevPingRadius || pointDist > pingRadius) continue; // float step = 5.0f * (Math.Abs(facingDot)+1.0f); // float alpha = Rand.Range(1.5f, 2.0f); // for (float z = 0; z radius) continue; // if (pointDist > radius) continue; // if (pointDist > prevPingRadius && pointDist < pingRadius) // { // var blip = new RadarBlip(pos - Level.Loaded.Position, 1.0f); // radarBlips.Add(blip); // } // } //} //foreach (RadarBlip radarBlip in radarBlips) //{ // DrawBlip(spriteBatch,radarBlip, center, Color.Green * radarBlip.FadeTimer, radius); //} //prevPingRadius = pingRadius; //if (screenOverlay!=null) //{ // screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width/screenOverlay.size.X); //} ////prevPingRadius = pingRadius; //if (GameMain.GameSession == null) return; //DrawMarker(spriteBatch, // (GameMain.GameSession.Map == null) ? "Start" : GameMain.GameSession.Map.CurrentLocation.Name, // (Level.Loaded.StartPosition + Level.Loaded.Position), displayScale, center, (rect.Width * 0.55f)); //DrawMarker(spriteBatch, // (GameMain.GameSession.Map == null) ? "End" : GameMain.GameSession.Map.SelectedLocation.Name, // (Level.Loaded.EndPosition + Level.Loaded.Position), displayScale, center, (rect.Width * 0.55f)); //if (GameMain.GameSession.Quest != null) //{ // var quest = GameMain.GameSession.Quest; // if (!string.IsNullOrWhiteSpace(quest.RadarLabel)) // { // DrawMarker(spriteBatch, // quest.RadarLabel, // quest.RadarPosition, displayScale, center, (rect.Width * 0.55f)); // } //} //if (!GameMain.DebugDraw) return; //var steering = item.GetComponent(); //if (steering == null || steering.SteeringPath == null) return; //Vector2 prevPos = Vector2.Zero; //foreach (WayPoint wp in steering.SteeringPath.Nodes) //{ // Vector2 pos = (wp.Position - Submarine.Loaded.Position) * displayScale; // if (pos.Length() > radius) continue; // pos.Y = -pos.Y; // pos += center; // GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X -3 / 2, (int)pos.Y - 3, 6, 6), (steering.SteeringPath.CurrentNode==wp) ? Color.LightGreen : Color.Green, false); // if (prevPos!=Vector2.Zero) // { // GUI.DrawLine(spriteBatch, pos, prevPos, Color.Green); // } // prevPos = pos; //} //voltage = 0.0f; } private void DrawBlip(SpriteBatch spriteBatch, RadarBlip blip, Vector2 center, Color color, float radius) { Vector2 pos = (blip.Position) * displayScale; pos.Y = -pos.Y; if (pos.Length() > radius) { blip.FadeTimer = 0.0f; return; } pos.X = MathUtils.Round(pos.X, 4); pos.Y = MathUtils.Round(pos.Y, 2); GUI.DrawRectangle(spriteBatch, center + pos, new Vector2(4, 2), color, true); } private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius) { //position += Level.Loaded.Position; float dist = position.Length(); position *= scale; position.Y = -position.Y; Vector2 markerPos = (dist*scale>radius) ? Vector2.Normalize(position) * radius : position; markerPos += center; GUI.DrawRectangle(spriteBatch, new Rectangle((int)markerPos.X, (int)markerPos.Y, 5, 5), Color.LightGreen); spriteBatch.DrawString(GUI.SmallFont, label, new Vector2(markerPos.X + 10, markerPos.Y), Color.LightGreen); spriteBatch.DrawString(GUI.SmallFont, (int)(dist / 80.0f) + " m", new Vector2(markerPos.X + 10, markerPos.Y + 15), Color.LightGreen); } public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message) { message.Write(IsActive); return true; } public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message, float sendingTime) { try { IsActive = message.ReadBoolean(); } catch { return; } } } class RadarBlip { public float FadeTimer; public Vector2 Position; public RadarBlip(Vector2 pos, float fadeTimer) { Position = pos; FadeTimer = fadeTimer; } } }