using Microsoft.Xna.Framework; using System.Collections.Generic; namespace Barotrauma { class LocationConnection { public Biome Biome; public float Difficulty; public List CrackSegments; public bool Passed; public Level Level { get; set; } public Vector2 CenterPos { get { return (Locations[0].MapPosition + Locations[1].MapPosition) / 2.0f; } } public Location[] Locations { get; private set; } public float Length { get; private set; } public LocationConnection(Location location1, Location location2) { Locations = new Location[] { location1, location2 }; Length = Vector2.Distance(location1.MapPosition, location2.MapPosition); } public Location OtherLocation(Location location) { if (Locations[0] == location) { return Locations[1]; } else if (Locations[1] == location) { return Locations[0]; } else { return null; } } } }